[TIP] What other resources can I use?

Discussion in 'Mapping Questions & Discussion' started by Buster Charlie, Dec 9, 2007.

  1. Buster Charlie

    Buster Charlie Guest

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    Here are the resources that are included (besides TF2 ones) in a base install.

    base source engine 2.gcf
    half-life 2 content.gcf
    half-life 2 game dialog.gcf
    source 2007 binaries.gcf
    source 2007 shared materials.gcf
    source 2007 shared models.gcf
    source 2007 shared sounds.gcf
    source engine.gcf
    source materials.gcf
    source models.gcf
    source sounds.gcf

    I and another verified this, you don't need HL2 for these resources to show up in TF2 steam installs.

    However in the goal of fairness and accuracy let's look at what actual content valve decided was appropriate for the style of TF2 that isn't included in the TF2 resources (not including the tool brush textures of course). I used the 'only show used' filter on the decompiled maps and then used the category filters to see what the non-tf ones were.


    2Fort:


    decals/decalindustrialnumber02b

    and by that logic I can assume any of the industrialnumber decal family are fair game.

    decals/wood/shot1


    Not sure where this is used but I guess it's no big surprised that damage decals are not TF2 specific.

    metal/metalstair001a
    This is used extensivly in 2fort, almost all the main stairways are made of this.

    metal/metalwall003a
    This is used as the 'skirt' along the 'skybox' wall of the ramp room.

    metal/metalrail003a
    This is used as the floor grating above the main fort entrance. (The area where soldiers can rocket jump up through the floor/ceiling and go right around the corner to the main respawn area).

    That's it for 2Fort, as you can see they made very limited use of HL2 textures.

    Dustbowl

    No non-TF2 textures used.

    Granary

    metal/metalrail003a
    This is used again, and this time as a railing. HOWEVER it's only used a a out of bounds prop for a far away object.

    metal/metalstair001a
    Also used again.


    Gravelpit

    metal/metalstair001a
    Also used again.

    Well

    metal/metalfence004a
    Used on 3 brushes on a decorative entrance to a off limits area. (beer conveyor belt)

    Hydro

    metal/metalstair001a
    Also used again.


    THAT'S IT FOLKS!

    4 metal detail textures and 2 decals used.

    So happy mapping with your 4 Valve approved HL2 textures.
     
  2. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    Most useful. That clears up what I asked in that other thread.

    Seems pretty inefficient though, eh? Those Half-Life2 and all the Source .gcfs aren't exactly small, and for what? A few sounds and a texture used here and there.
     
  3. Buster Charlie

    Buster Charlie Guest

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    MY guess is they are common resources that any game using the source engine can take advantage of.