[TIP] Skew/Vertex edit Overlays

Discussion in 'Tutorials & Resources' started by Ravidge, Dec 10, 2009.

  1. Ravidge

    aa Ravidge Grand Vizier

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    This may have been an obvious feature to many, but for others it's unknown and I don't really see it ever mentioned anywhere so it's easy to miss this feature completely.

    Example:
    [​IMG]
    [​IMG]

    See how there are no overlapping edges? Great!

    Let's just get on with the "how to" part~

    1. Place your overlays in a rough shape, no need to be perfect on this step. Just a general feel for how your path will eventually look:
    [​IMG]
    (I rotated my tracks in 15 degree increments)

    2. Select all the overlays you want to edit, and select the Overlay tool :overlaytool: again. This will display vertexes in the corners of each overlay.
    [​IMG]
    Unlike regular vertexes they don't show up in the 2d views. And they don't snap to grid. You can however hold Shift to snap to other verticies (Thanks honeymustard for this tip)

    3. Simply connect the corners with your mouse in the 3d view.
    [​IMG]
    [​IMG]

    4. Results!
    [​IMG]
    [​IMG]
    [​IMG]

    This works for any overlay and not just roads, but don't go crazy, I don't recommend bending your signs around too much, it just looks odd!
    I hope this little mini-guide is helpful! Tell me if there is something you think I should add or edit.
     
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    Last edited: Dec 10, 2009
  2. Psy

    aa Psy The Imp Queen

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    Heh. I remember finding this out a while ago. It's always perplexed me why they don't snap to the grid.
     
  3. DaBeatzProject

    aa DaBeatzProject

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    Oh! No way! I thought you had to do that with displacements! D: </fail>
     
  4. Psy

    aa Psy The Imp Queen

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    You crazy fool you. D:
     
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  5. The Political Gamer

    aa The Political Gamer

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    Thanks Ravidge this really helps! :D
     
  6. Nutomic

    Nutomic L11: Posh Member

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    Thank you so much, this is exactly what i need. Tried it yesterday with the vertex edit tool, but it didnt work, already thought i had to do it in photoshop (where i suck).

    :thumbup1:
     
  7. eerieone

    aa eerieone

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    hm, never considered doing that :) thx
     
  8. Engineer

    aa Engineer

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    This is what i needed, thanks ;)
     
  9. honeymustard

    honeymustard L9: Fashionable Member

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    You know you can hold shift and the handles will snap to other handles?
     
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  10. Ravidge

    aa Ravidge Grand Vizier

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    I didn't! That is excellent, thanks :)
    (adding it to the OP)
     
  11. Dustoxx

    Dustoxx L6: Sharp Member

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    Yes, thank you so much!!
     
  12. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    why did I never know this!
    This helps so much! I've been wondering this for ages and felt very tied down just having straight roads.

    <3
     
  13. strangemodule

    strangemodule L5: Dapper Member

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    I wish you could thank someone more than once.
     
  14. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    I've always had a terrible time with these, thanks!
     
  15. Pocket

    aa Pocket func_croc

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    Bumping this guide from five years in the future because it's useful (I never knew about the Shift trick) and to add one point: You see that muddy tire track in the first two pictures where it looks like one of the overlays was chopped in half to bend more smoothly? There's a trick to that. If you try to make a half-overlay by just resizing it with Texture Lock off, it anchors the texture alignment to one specific corner, so you can't get a matched pair. But if you open the properties window, you can fix this by editing the U or V Start and End values manually. Open the one that's wrong, find where one of them is set to 0 and 0.5, and change it to 0.5 and 1 respectively. The 3D preview pane may or may not actually update correctly, but it'll be correct when you compile (and when you close and reload the map).
     
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