[TIP] Fixing func_detail displacements

Discussion in 'Mapping Questions & Discussion' started by VelvetFistIronGlove, Jan 15, 2010.

  1. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    In chat today, Aly's compile was failing, saying that there was a func_detailed displacement. It can be a tricky error to solve, since it reports a brush number that Hammer doesn't recognise. And the problematic displacement will not be in the displacements auto visgroup, only in the func_detail auto visgroup. So here's how to fix it if you can't find the offending brush:

    1. Turn off "Disp mask solid" :dispmask:
    2. Go to the Auto visgroups, untick everything, then tick Func Detail.
    3. Select all (Ctrl+A), then go to the Face Edit tool :faceedittool:
    4. Select the Displacement tab, then click Destroy.

    The only drawback here is that if the displacement was one you'd spent time and effort on, it'll now be back to a flat brush.
     
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  2. The Political Gamer

    aa The Political Gamer

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    I think I have done this a few times. :V But now I know how to fix it!
     
  3. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Hey, it worked and now I can continue working on a11.
    Thank you Vfig.