[TIP] Face Normal disp edit and a helper

Discussion in 'Tutorials & Resources' started by A Boojum Snark, Nov 20, 2007.

  1. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I never knew how to use the Face Normal mode in the Paint Geometry box before today, and now that I do I love it.

    When you have Face Normal selected, you must alt+rightclick on a face to pick it. The disp vertices will then move along that face's normal (an axis perpendicular to it's surface). Simple as that.

    [​IMG]

    Now to provide easily accessible faces to use for this, I made the Displacement Companion Cube, a 42 sided brush made with love. :blushing: It has the 6 main faces for your standard X/Y/Z movement (much easier than having to switch the dropdown list all the time!), 12 faces at 45 degrees between the 6 main ones, and 24 other faces that are near to 22.5 degrees. All this means you can plop the DCC in view of where you will be displacement editing, grab the Face Normal option, and then easily switch between a multitude of axises for displacing.

    Just remember not to compile with it visible! I found it handy to put it in a visgroup with other helper objects that I always turn off before compiling.

    Place the VMF in sourcesdk\bin\orangebox\bin\prefabs to use it through the prefab function.

    [​IMG]
     
    • Thanks Thanks x 22
    Last edited: Mar 24, 2009
  2. S.E.A.L.#555

    S.E.A.L.#555 L1: Registered

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    Very nice, Booj.

    Any remember, World-Creators, you can left click to go one way along the axis, and right click to go the other.

    Cheers.
     
  3. Sgt Frag

    Sgt Frag L14: Epic Member

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    Nice, never knew how to use it, this'll come in handy.
     
  4. Mar

    Mar Banned

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    What are we supposed to do with that file? Hammer won't open it.
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Not sure why you can't open it, I can, but it's for use as a prefab. I added that fact and the location it goes into the first post. I guess I forgot that bit. Added in the instructive picture I made for another thread too.
    I also updated it because I noticed it's origin was off and would get spawned away from where you tried to place it as a prefab, so whoever got it might want to get it again.
     
    Last edited: Mar 24, 2009
  6. mug

    mug L1: Registered

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    Thanks ABS. This is very helpful for those awkward cliff corners after using subdivide
     
  7. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    Just realized this works with "Smooth" as well. Therefore, this = win.
     
  8. jpr

    aa jpr

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    Holy crap, that's awesome
     
  9. pl

    pl L5: Dapper Member

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    Wow... this is just fantastic! This is the key to lovely and smooth displacements. Thank you so much! :D
     
  10. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    That will make my life so much easier. Nice find.
     
  11. Remix

    Remix L69: Deviant Member

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    This is probably the most epic find in all of TF2 mapping history.
     
  12. Psy

    aa Psy The Imp Queen

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    If only I knew this when displacing the cliffs on Lighthouse. :p
     
  13. The Political Gamer

    aa The Political Gamer

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    Very cool ABS! I going to try this out now.