[TIP] Detailing your map.

Discussion in 'Tutorials & Resources' started by RaVaGe, Aug 8, 2013.

  1. RaVaGe

    aa RaVaGe

    Messages:
    728
    Positive Ratings:
    1,054
    *
     
    • Thanks Thanks x 2
    Last edited: Nov 22, 2013
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,852
    Positive Ratings:
    4,858
    I disagree. Knowing when to copy your stuff and make it look like it wasn't copied is a very key part of optimising your mapping. You will be a lot faster if you can do it right. No point in rebuilding that group of barrels when you can just copy a previous group and move some, change their skins a little. No one will ever notice and you save a tonne of time.
     
    • Thanks Thanks x 1
  3. RaVaGe

    aa RaVaGe

    Messages:
    728
    Positive Ratings:
    1,054
    When I say copy it's really copying, if you move them/ditch some of them it's not anymore copying, it's just using the same prop in another way, if you use that group of prop you made for an area, don't just copy paste it in another area even if you don't notice it directly, this is something wich increase the quality of your map imo.
     
    • Thanks Thanks x 1
  4. FiLi

    FiLi L4: Comfortable Member

    Messages:
    195
    Positive Ratings:
    50
    I've found the part about angularity to be very true. Not only does it make the map more interesting, it also shows a certain level of confidence and finesse, seeing as complicated polygons are a tough thing to do in Hammer.
     
  5. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,219
    I've always favored the approach of making a fully detailed version of your first alpha, to use as a sort of 3D flyaround-able concept art. That way, you know what you're aiming for before you ever start testing, and have a good idea of how far you can stretch the layout once changes become necessary.
     
  6. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

    Messages:
    1,264
    Positive Ratings:
    748
    About the 45 degree angle. Its actualy not a problem if you arent using only 45 degree angles. However, they will be making it harder.

    My general rule is that it has to have a small base grid size to work with:
    1:1 (45 degrees)
    1:2
    2:3
    3:4
    2:5

    Its all fine but will make aligning harder and many times would require a helper brush to actualy align it to the normal wall. This brush often gives a little bump (or none at all depending on how you make these). But to me that is actualy a good thing as its going to make it not all look straight. Its kinda like the displacement trick you use on roofs. A simple flat texture is boring.

    [​IMG]

    If it can be aligned its good, if it cant then its wrong.
     
  7. RaVaGe

    aa RaVaGe

    Messages:
    728
    Positive Ratings:
    1,054
    Last edited: Aug 15, 2013
  8. Fish 2.0

    Fish 2.0 L6: Sharp Member

    Messages:
    324
    Positive Ratings:
    116
    Regarding this, I think I would rather see rough texture details over a dev texture map in alpha because

    • Detailing can affect gameplay
    • People might review your map differently (doorways more obvious due to texture contrast etc)

    What's the hurt in detailing textures as you go because it's almost no different from dev textures then going back over and finalizing them in beta.
     
  9. takabuschik

    aa takabuschik

    Messages:
    662
    Positive Ratings:
    314
    Sorry for de bump, but I feel like I have to ask: Why did Ravage edit-remove these posts? It's not the only place he did that. Is it something that's no longer relevant? Is it something else?
     
  10. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,906
    I think Ravage is angry with the community.
     
    • Thanks Thanks x 3
  11. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,219
    There needs to be some sort of edit/removal protection on this forum to stop people from spite-erasing their posts. If not by locking down posts that are a certain age, then by auto-detecting repeated attempts to edit different posts and locking down the account until an admin can resolve the issue.
     
  12. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,906
    I can restore the pre-deleted post, if we really want to.
     
  13. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    I say no; Ravage had a reason for deleting the post, don't go behind her back resetting it just because you can. If possible I'd like someone (preferably from staff) to get in contact with her and ask about this thread.
     
    • Thanks Thanks x 1
  14. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,871
    Positive Ratings:
    1,131
    yea as assholish as it is to delete a potentially helpful post going 'no lol your post stays' is just as bad
     
  15. henke37

    aa henke37

    Messages:
    1,890
    Positive Ratings:
    443
    In the end it boils down to copyright. Helpful posts tend to be covered by copyright.
     
  16. RaVaGe

    aa RaVaGe

    Messages:
    728
    Positive Ratings:
    1,054
    I just lost the pictures, I deleted a lot of files in my dropbox folder and deleted them in the same time, I realised it a few days after, anyway, I still can remake one but I don't have a lot of time for myself atm, so don't expected it now.
     
    • Thanks Thanks x 6