ARENA Tiny Rock a5a

The gamemode nobody asked for... Arena PLR!

  1. Muddy

    aa Muddy Muddy

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    Rocky - Your two favourite gamemodes... combined!

    I've given up on making good maps, so here's something I've always wanted to try (again): Arena Payload Race.

    Eliminate the enemy team or push your cart to the end.
     
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    Last edited: Nov 12, 2019
  2. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    [​IMG]
     
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  3. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    Ah, so it's just Arena but better?
     
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  4. Muddy

    aa Muddy Muddy

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    aplr_rocky_a2:
    * Changed the cart track; it now takes a right turn into the mine rather than left onto the bridge at mid. Since the carts would cross paths, 90% of players would die in the first 10 seconds. Between this and the track being too long, winning the round via cart capture was nearly impossible. This new track is much shorter and the carts now only cross paths near the end, rather than at the start.

    * Added a force respawn during setup to ensure all players are alive on round start

    * The bridge walls have steeper sides to stop players from accidentally walking up and off them

    * Added lights to that one building I forgot to put lights in

    * Also expanded said building to have a second floor and window

    20191112130140_1.jpg 20191112130202_1.jpg



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    Last edited: Nov 12, 2019
  5. Muddy

    aa Muddy Muddy

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    * Changed name to the slightly less generic Tiny Rock

    * Changed map prefix to arena_ to better communicate the gamemode

    * Expanded a corner of the map to be an actual deathmatch area, rather than what is essentially just a corridor

    * Adjusted cart paths to accommodate for this change; as a result it's now slightly longer

    * Lit up some dark areas

    * Removed those buildings crossing the gap at mid because I didn't like them

    * Probably some other changes, it's been a while tbh

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  6. Muddy

    aa Muddy Muddy

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    * The cart track now cuts past the side buildings rather than going around them, in order to make the tracks shorter and less distant from eachother

    * Slightly increased cart move speed (again)

    * Added some cover in that bigass health room Made the bigass health room less small, and also made a mental note to double-check my changelogs before posting them

    * Shrunk various parts of the map

    * Added a medium health kid to the lower mid bridge to incentivise its use

    * Enlarged the cave corridor to be less spammy

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    Last edited: Jan 15, 2020
  7. Muddy

    aa Muddy Muddy

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    * Added a sign in spawn explaining the gamemode
    * Clipped off the upstairs bit in the building to the side, and also clipped off the elevator
    * Added a side-area in the narrow mines to make it more interesting and less bad
    * Removed some health pickups
    * Added ammo packs

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  8. Muddy

    aa Muddy Muddy

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