Timer doesn't start

Discussion in 'Mapping Questions & Discussion' started by Tigger, Jun 1, 2008.

  1. Tigger

    Tigger L2: Junior Member

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    Working on a CP map. Added a team_round_timer, time=180, Start Paused=no, everything else is default.

    First time I tested it it worked fine. Then every time after that I tested my map the timer acted as if it was paused. It showed the initial time but doesn't advance. I deleted it, created a new one. Started fine the first time, then after that won't start again.

    This is driving me crazy. Has anyone else had this problem?
     
  2. Ace

    Ace L3: Member

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    Only recently started learning how to use entities, because like you I have only just started mapping. Anyway try this...

    Create a logic_auto entity
    Then add output of:

    MyOutput: OnNewGame
    TargetEntity:<name of team_round_timer>
    Target Input: Resume
    Parameter: <none>
    Delay: 0.00
    OnlyOnce: No
     
  3. Tigger

    Tigger L2: Junior Member

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    I actually ended up using OnMultiNewRound instead of OnNewMap, but yeah.. that works. Thanks.

    Anyone know Why the timer does this? Is it a bug with the timer itself? Or something I'm doing?