Model Timebomb

Discussion in 'Models & Textures' started by mimic12455, Mar 3, 2011.

  1. mimic12455

    mimic12455 L1: Registered

    Messages:
    14
    Positive Ratings:
    0
    A timebomb model. Was originally a "sketch" I made in Maya. Currently under development.
     
    Last edited: Mar 14, 2011
  2. nik

    nik L12: Fabulous Member

    Messages:
    987
    Positive Ratings:
    246
    is this a demo weapon? or what
     
  3. mimic12455

    mimic12455 L1: Registered

    Messages:
    14
    Positive Ratings:
    0
    The idea I had would be to replace the sticky grenades with this. Imagine shooting literal timebombs out of a launcher.

    If that doesn't appeal to to anyone, it can be a prop.
     
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    Good luck fitting that inside the stickylauncher :v
     
  5. Sgt Frag

    Sgt Frag L14: Epic Member

    Messages:
    1,443
    Positive Ratings:
    294
    Would be weird seeing it come from a launcher.

    Looks alright but I see 2 issues.

    1, the sticks of dynamite only really need one segment. It's not large enough to need extras for better vert lighting in game. You have 10 extra segments pre stick. Didn't count sides but that's somewhere around 300 polys x 6 sticks, It's like 2000 wasted tris.
    Also the dial, you could flaot the smaller pieces in front and shave a bunch of polys there. Looks like you are around 4000 tris altogether, that model could easily be done and look just as good at 1200 tris.

    2, the 'tape' or straps should be taught. Right now it's loose and everything would just fall apart.
     
  6. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

    Messages:
    1,992
    Positive Ratings:
    1,233
    Make it an intel model
     
  7. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    Shut up Pengy I'm doing that
    [​IMG]
     
  8. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,105
    Positive Ratings:
    6,003
  9. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,032
    Positive Ratings:
    3,978
  10. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    It'll be attached using the only good material in the world, tape.

    Now back to the original model!
     
  11. mimic12455

    mimic12455 L1: Registered

    Messages:
    14
    Positive Ratings:
    0
    An update on the model in question, new screenshots available. I'd post the model but I don't know what the format I'm suppose to release it in. Anyone know what the basic format everyone uses here?
     
  12. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    .mdl, .vtx, .vvd, .phy, .vmt, .vtf. What I'm trying to say is all of the files that are produced after a compile plus the materials.

    I'd smooth out a lot of the things you have there, mainly the cables and dials; the latter of which could safely use some more edges. Also, add thickness to the tape. Have you decided on what type of model this will be?
     
  13. mimic12455

    mimic12455 L1: Registered

    Messages:
    14
    Positive Ratings:
    0
    Model is now downloadable
     
  14. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    Just a heads-up, I doubt that anyone here will take the time to create a .qc and compile a model that someone submitted as a .smd (which is useless if uncompiled, btw). You need to do that yourself - in case you don't know how, see the VDC articles on it.

    Models aren't just .smd files; they're made of .mdl, .vtx, .vvd, most often .phy, and .vmt and .vtf files; the latter two being for the texture. Compile your model as instructed by the above link and it should be good to go :)
     
    Last edited: Mar 16, 2011