Time for a REAL play session of the 72 hour map contest

Discussion in 'Contests' started by absurdistof, Jun 7, 2010.

  1. absurdistof

    aa absurdistof

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    The playing of the 72 hour maps ultimately ended in failure today. I'm not putting any blame on anyone, but I think we could easily re-host a testing/playing session of these maps. I saw a lot of people work hard on these maps, and it hurts me to see that work go to waste :(

    I think we could use a schedule to carry this out in an organized manner, so that it's not a five-six hour string of map testing, like it was today.

    Thoughts? Schedules? Ideas?
     
  2. Grim Tuesday

    aa Grim Tuesday

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    Why not go with 22 minute tests, all of one gamemode in each session.

    EDIT: There are:
    CP: 4
    KoTH: 4
    Arena: 4
    PL: 3
    CTF:1

    So why not roll in the CTF to the PLs, and run four tests, each an hour and a half long.
     
    Last edited: Jun 7, 2010
  3. Geal

    Geal L4: Comfortable Member

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    With 16 maps, there's way too many to test in a single go. I'm sure we'll have more testing days - doing it by gamemode might get tedious, but would work.
     
    Last edited: Jun 7, 2010
  4. Grim Tuesday

    aa Grim Tuesday

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    You could use my suggestion, but make a mixed test for 4 days. One of each type.
     
  5. AgeNt_

    AgeNt_ L5: Dapper Member

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  6. Grim Tuesday

    aa Grim Tuesday

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    I don't like brackets: They make it impossible to have a 2nd or third place, correctly. If my map were placed right next to the best map in the bracket, but I was the second best map, then I would still get out in the quarter-finals, instead of rightfully in the finals.
     
  7. Dark

    Dark L4: Comfortable Member

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    I would like to run the test, I already ended up running the tail end of the test today.
    If i where to do it we would split it into 3 days (someone might have to take over on the tail end of the third as i am going on a trip, it should however not interfere.) each day we would start around 4:30pm eastern time and test 5 to 6 maps a day about 2 hours worth (i would like to play this more by ear depending on how many people are there.) We would play the maps in order of submission. I have already uploaded quite a few of the missing maps, and would make sure the rest are up tonight. i'll do that regardless of if i end up hosting this or not.
    Edit: How are we judging this thing anyway?
     
    Last edited: Jun 8, 2010
  8. ANova

    ANova L7: Fancy Member

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    Everyone let my Map win pl0x
     
  9. Moose

    Moose L6: Sharp Member

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    Just don't do every koth map one day and every arena the next, people would probably get bored of the gamemode after the first couple of maps.
     
  10. Pc_Madness

    Pc_Madness L4: Comfortable Member

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    Thats not really a fair system either, what if AwesomeMap#1 and AwesomeMap#2 play in the first round and knocks one out? Then the other will will win, and an ordinary map will end up coming second.
     
  11. absurdistof

    aa absurdistof

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    And, because unlike players these maps have no track record of skill or "goodness" the tournament system fails again. I would be in favor of having a mixed bag of maps from various gametypes for one to two hour sessions on the server, possibly longer depending on how people are feeling.
     
  12. Geal

    Geal L4: Comfortable Member

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    I figure we'll maybe have a preliminary vote, then take the top ten or top 8 or something and hold another vote with those. We could even just use the in-forum polls. Maps are so new, there's not really any chance of a popularity vote or anything like with the ctf contest.
     
  13. absurdistof

    aa absurdistof

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    We should definitely test them for a good bit before voting, though.
     
  14. Geal

    Geal L4: Comfortable Member

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  15. Randdalf

    aa Randdalf

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    There was a voting system that somebody suggested where you put maps in order of preference (or even at the same level), and there was some clever formula to work out what won.
     
  16. DjD

    DjD L5: Dapper Member

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    well I think, if the people vote in a thread and give a number from like 1-10 to every map, they should also write a little explanation for it and why they rate the map in that way.
    Thus ensuring, that they played the map, and dont just go after looks etc.
     
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  17. HeaH

    HeaH L8: Fancy Shmancy Member

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    It was a 72-hour contest. Judging shouldn't take as long time as in a major contest
     
  18. Trotim

    aa Trotim

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    I have no idea the maps were being tested.

    Playing like the 4 maps of each game type a day each should work pretty well I guess, but you're probably going to do this on the US servers only, eh?
     
  19. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Seeds be bad. ^ Brackets are not really for "testing"
     
  20. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    Random.org

    This should be an easy enough list to follow through on and it's completely random! =) For the first 3 days there will be 4 maps played and the last 2 days will have 5 since there was a total of 22 entries. Wait for the voting till the last day though that's hard as well since people forget about maps on day 1 on the voting day which would be day 6. Lol

    Day 1
    1) 72_koth_sewage
    2) 72_ctf_trainbrigde
    3) 72_koth_aly
    4) 72_cp_tovilovan

    Day 2
    5) 72_koth_djd
    6) 72_cp_agent
    7) 72_ctf_muffinman
    8) 72_koth_walker

    Day 3
    9) 72_arena_grimtuesday
    10) 72_pl_chisel
    11) 72_koth_hanz
    12) 72_cp_geal

    Day 4
    13) 72_koth_tictactoe
    14) 72_ctf_ost
    15) 72_pl_westerhound
    16) 72_cp_ravidge
    17) 72_arena_wastedmeerkat

    Day 5
    18) 72_cp_whitework
    19) 72_koth_moose
    20) 72_arena_nova
    21) 72_pl_pcmadness
    22) 72_arena_dark1

    Day 6
    Voting!
     
    Last edited: Jun 8, 2010