PL Timber

Discussion in 'Map Factory' started by Banhammer0, Jul 14, 2013.

  1. Banhammer0

    Banhammer0 L1: Registered

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    Timber is a 4-CP payload map. Rounds take approximately 10-15 minutes if in a balanced fashion.

    I updated PL_Sawdust, and apparently most people were saying that I should change the name because there were barely any saws in the map. And a map with the name Sawdust, you'd expect lots of saws and dust.

    I made a video about the map, me playing against 24 bots.
    http://youtu.be/CPMNTnDTZTU

    Please leave feedback or list any bugs/glitches. :)


    So, the lore behind this? Okay, here it is.
    "BLU TEAM HAS TO BUMB RED BASE CUZ THEY MAEK WOOD!! AND THAT IS BAHD CUZ BLU MAEKS WOOD 2!!@!%&#*"
    Brilliant, don't you think?
     
    Last edited: Jul 15, 2013
  2. Fit

    Fit L1: Registered

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    The general detailing and geometry looks great, scaling for the buildings looks nice as well, but what is in between the buildings is what worries me. There is not much in between the buildings, and there is too much space in between them as well. Looking at blu's first spawn, I see almost no cover for attackers to move into once they leave the spawn gates, and there is a massive open field in between where red will be spamming them from. Try to not reduce the scale of the buildings themselves, but the space in between them. And this map lacks giant piles of timber.
    Then again I am just a newbie mapper, so don't take my advice like its from a professional.
    (On a side note, please write tf2 fan-fiction, that lore changed my view on the world.)