CP Timber

Discussion in 'Map Factory' started by eddyhartzz, Oct 24, 2010.

  1. eddyhartzz

    eddyhartzz L2: Junior Member

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    Lumbermill

    Changed name to Lumbermill
    :)

    This is my first real map :D

    The theme is a sort of lumberyard where wood is cut down and made into crates and so on, and throughout the map you follow the wood as it goes through different stages :thumbup1:
     
    Last edited: Oct 31, 2010
  2. honorum646

    honorum646 L6: Sharp Member

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    All I can say is that with the rain, the skybox, the rocks and the DEV textures... It looks very gray.
     
  3. eddyhartzz

    eddyhartzz L2: Junior Member

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    yeaa, im tryna un dev it, but finding it hardd :/
    dont know what textures to use where and so on
     
  4. Urban

    aa Urban

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    In the third screenshot it looks like the train is floating and in some of the others the ground displacements are not aligned properly.
     
  5. Attsy

    Attsy L3: Member

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    If your having trouble finding tf2 textures to use, use 'tf' as a keyword in the Texture browser window.

    If you mean you dont know which texture to put where, just try to think about the building its gonna go on. Most of the buildings in tf2 maps have an actual use other than just to fight in.
     
  6. honorum646

    honorum646 L6: Sharp Member

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    This may be because the train is never visible from that angle in the first place.

    It's also not very important as it isn't even in the playable map area.
     
  7. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    I'd take a quick walk around sawmill if you're having problems deciding on textures. Though a rainy setting can add to the mood of a map, it tends to make it seem gray and drab like honorum said. Try using wood or colored metal to liven the map up a bit.
     
  8. Zimius

    Zimius L1: Registered

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    The Sawblade should be turned the other way, this way the log would be thrown in the air. ;)
    I know it really wouldnt effect gameplay, but it just bothers me. :p
     
  9. eddyhartzz

    eddyhartzz L2: Junior Member

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    no it turns counter clockwise ;)
     
  10. eddyhartzz

    eddyhartzz L2: Junior Member

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    Done the red side of the spawn area, here's a picture :)

    [​IMG]

    looks a bit dark maybee?
     
    Last edited: Oct 27, 2010
  11. Owlruler

    Owlruler L12: Fabulous Member

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    Oh hey, it's the artpass!
    But aside from that, a tad dark. Also, do those doors open? If not, make them have some sort of no-entry sign on them (the ones on the far right of the picture).
     
    • Thanks Thanks x 1
    Last edited: Oct 27, 2010
  12. Scotland Tom

    Scotland Tom L6: Sharp Member

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    This is exactly what I was thinking. Looks fairly good from the screenshots, but I have to agree it seems a little on the gray side. Tweaking the color of the sunlight and adding a few other lights besides would probably help to make things a bit less bland.
     
    • Thanks Thanks x 1
  13. eddyhartzz

    eddyhartzz L2: Junior Member

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    done point A a bit :)
    post some screenies soon
     
  14. Ginger

    Ginger L4: Comfortable Member

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    Isnt this the artpass map?
     
  15. eddyhartzz

    eddyhartzz L2: Junior Member

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    yes it iss, it does say :L