Tieing Things Together?

Discussion in 'Mapping Questions & Discussion' started by Pyromancer, Apr 11, 2011.

  1. Pyromancer

    Pyromancer L1: Registered

    Messages:
    27
    Positive Ratings:
    0
    I'm reading how to make a setup-gate on the Valve Developer site thing, and I was doing okay, until it suddenly told me to tie two things together, and then I was like :O because I didn'y know what to do. So I thought I'd ask the "pros" here at TF2maps.
     
  2. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

    Messages:
    573
    Positive Ratings:
    205
    [​IMG]

    This is the outputs to a trigger_multiple which is tied to a func_door.

    So you name your entity (the door) - and then put the in outputs the doors name with the command you want.
     
  3. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    Please read the article I linked over in your other thread, it explains pretty much everything you need to start mapping.
     
  4. KingOfSandvich

    KingOfSandvich L1: Registered

    Messages:
    26
    Positive Ratings:
    10
    Do you mean tying a brush to an entity? That term confused me too when I first started. Create the brush, then click "To Entity" on the lower right toolbar. The brush is now a func_detail. You can then change the class using the drop down menu in the window that pops up.

    Example of "Tying" a brush to a trigger:

    Make a brush with the block tool textured with the trigger texture.
    With it selected, click "To Entity." (I think Ctrl+T also works, but I don't remember).
    Change he class name from func_detail to trigger_multiple.

    Edit: Correct key combination
     
    Last edited: Apr 12, 2011
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    Tie to entity is ctrl-t; move to world is ctrl-shift-w.