Model Ticonderoga

Discussion in 'Models & Textures' started by Sel, Feb 25, 2010.

  1. Sel

    Sel Banned

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    Ticonderoga

    Release: April 2nd 2010

    Author: David "Selentic" Simon & Joshua "BlenderBoy" Shiflet

    Archive contains

    1 Boat Box Prefab

    9 Texture Files (including normal maps)

    7 Skybox Model files

    Extract to: "SteamApps\[username]\team fortress 2\tf" directory to install.

    **YOU ARE NOT PERMITTED TO MODIFY ANY OF THE FILES FOUND WITHIN THE ARCHIVE, OR REDISTRIBUTE.

    Oh, and thanks Rexy for the readme base.
     
    Last edited: Apr 2, 2010
  2. sniprpenguin

    sniprpenguin L6: Sharp Member

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    I will love you forever once this is done.

    Quick question though:
    About what size is it in Hammer units, or is it too early to tell?
     
  3. Sel

    Sel Banned

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    Way too early to tell, I'll scale it appropriately once it's good to go.
     
  4. Rexy

    aa Rexy The Kwisatz Haderach

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    Looks good! Hope UV mapping is friendly to a model this size--might need to end up being 4+ texures if it's as big as it appears to be.
     
  5. DrummerX

    DrummerX L1: Registered

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    all i think about is balloon race, lol

    Good luck man!
     
  6. Micnax

    aa Micnax I maek map

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    [​IMG]

    :woot:

    And it looks absolutely splendid!
     
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  7. Sel

    Sel Banned

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    Replaced the turret with the proper 5" 62 Cal.

    Additionally, I have started detailing the back.

    [​IMG]

    [​IMG]

    [​IMG]

    I was talking to supersandvich last night, and the thought popped up of having the turrets be interchangeable models, so I might make some more once I finish this, I suppose.
     
    Last edited: Feb 26, 2010
  8. Sel

    Sel Banned

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    [​IMG]

    Fixed various positioning and scale issues, began work on the middle and back.
     
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  9. FlavorRage

    FlavorRage L4: Comfortable Member

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    Sexy. Been needing a good boat model for AGES!
     
  10. Pocket

    aa Pocket func_croc

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    A note about models this big: As far as I know, models don't have internal cast shadows. So for example, the cabin pieces won't cast shadows on the decks, etc. It might look a bit off, unless you were to break it up into sections and release it as a prefab.
     
  11. honorum646

    honorum646 L6: Sharp Member

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    I was about to mention this, and I also believe that it will work with your interchangable turrets seeing as you could have a few that worked interchangably.
     
  12. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    the model is good but the only thing matters me in this model is polygons, if it has more polygons it means it will be like a huge MB model. Like i see, the model is about 9578 polygons or less or manny, UV mapping won't be easy on this model too. Good job, indeed :thumbup:
     
    Last edited: Feb 27, 2010
  13. Rexy

    aa Rexy The Kwisatz Haderach

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    I estimate 20,000 or more triangles. Maybe even 30,000.
     
  14. Sel

    Sel Banned

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    You'd both be way off, its 1747360 polygons!


    I suppose I have some explaining to do hmm?

    The model you're looking at right now is a high res sub-d mesh used to bake normals onto a much lower poly model through a normal map. (A modern method for making game assets, which may or may not be worthwhile in source.) This model was a pet project I've finally gotten around to entertaining, to check out the viability of baked normals in source.

    Either way the actual game model will be a much more reasonable amount of triangles, and depending on the engine's capability, the detail may come through on the low poly.


    If not, then I have a model with less detail than this, and an asset for messing with unreal or cryengine2, or just for a portfolio.
     
  15. Sel

    Sel Banned

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    Began detailing middle.
     
  16. absurdistof

    aa absurdistof

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    1) If this were made to be a playable model (possibly though testing, you could dev texture it lol) that would be an amazing addition to a map.

    2) Need... Now...

    3) Can this also be released for 3D skybox?
     
  17. Sel

    Sel Banned

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    1)As for making it a playable model, I don't really have any intention of that, the decks are too open, and I don't really want to go to the trouble of making it work as a gameplay piece.

    2) Sorry... Not yet!

    3) I don't see why not, if I recall it just needs to be scaled down 16x for that?


    Additionally, me and flame were joking around about something last night (I don't even remember), and the idea of a ship in a bottle came up, so expect one of those too lol.
     
    Last edited: Mar 1, 2010
  18. Acumen

    aa Acumen Annoyer

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    i still haven't completely gotten whether this is meant to be a hipoly or a ingame model. for the first its detail is way too low, for the second it's way too high.
    maybe you're still undecided for yourself ?
     
  19. Sel

    Sel Banned

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    Or I'm not done detailing?
     
  20. Acumen

    aa Acumen Annoyer

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    we'll have to find out :)