- Aug 10, 2009
- 1,240
- 399
Ladies and germs, I present: push_thunderclap!
So, here are some clarifications:
- The 'push' gametype (temp name) is a combination of a CP map and a KoTH map. Holding the hill for the allotted amount of time will win the game or capping a teams final CP will win the game.
- The skybox has been switched. Yes, this is pre-beta, but I wanted to establish some sort of feeling for the map, despite the murderous compile times.
**If you have just tested this map and are coming to post feedback, please keep in mind the following:
- How did the courtyard (area outside of the mid building)
- Where were most of the battles staged?
- What parts of the map felt too big?
- Was there any 'dead' (unplayed) space in the map?
- Were there any sentry farms and where?
- How were most of the games won?
Finally, future plans that I have for this map:
- After a fresh change of sheets and layout, this map is very susceptible to more layout changes, though I hope they aren't as major as this one.
- I don't expect the courtyard to stay like it is, so if you have any feedback concerning it, please don't hesitate.
- The area between the second and final points is very subject to change simply because it feels a bit small right now, which allows it to be easily covered by a number of classes.
- This map, like all cotton shirts, is subject to reduction in size
MANY THANKS:
Penguin (not like he made the gametype in entities or anything..)
Boojum (Savin' mah time)
VBCT (compile tool that doesn't freeze up hammer, look for it on the VDC [yes I know it's practically the same but it has a nice UI ])
WastedMeerkat (the elevator suggestion)
Anybody giving feedback
So, here are some clarifications:
- The 'push' gametype (temp name) is a combination of a CP map and a KoTH map. Holding the hill for the allotted amount of time will win the game or capping a teams final CP will win the game.
- The skybox has been switched. Yes, this is pre-beta, but I wanted to establish some sort of feeling for the map, despite the murderous compile times.
**If you have just tested this map and are coming to post feedback, please keep in mind the following:
- How did the courtyard (area outside of the mid building)
- Where were most of the battles staged?
- What parts of the map felt too big?
- Was there any 'dead' (unplayed) space in the map?
- Were there any sentry farms and where?
- How were most of the games won?
Finally, future plans that I have for this map:
- After a fresh change of sheets and layout, this map is very susceptible to more layout changes, though I hope they aren't as major as this one.
- I don't expect the courtyard to stay like it is, so if you have any feedback concerning it, please don't hesitate.
- The area between the second and final points is very subject to change simply because it feels a bit small right now, which allows it to be easily covered by a number of classes.
- This map, like all cotton shirts, is subject to reduction in size
MANY THANKS:
Penguin (not like he made the gametype in entities or anything..)
Boojum (Savin' mah time)
VBCT (compile tool that doesn't freeze up hammer, look for it on the VDC [yes I know it's practically the same but it has a nice UI ])
WastedMeerkat (the elevator suggestion)
Anybody giving feedback
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