CP Thrust

Discussion in 'Map Factory' started by phi, Jan 18, 2013.

  1. phi

    aa phi Within The Vacuum Of Infinity...

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    Rocky Point

    cp_rockypoint - a 5cp map based around emphasizing height differences and defined routes on different levels. Maybe I'll balance it for 6s but I haven't built the alpha 1 specifically in that regard so only time will tell.

    Minor project that I'll be working on in my spare time, mostly an experiment with gameplay - nothing visually stunning present right now.
     
    Last edited by a moderator: Jan 30, 2013
  2. nightwatch

    aa nightwatch

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    It seems to me like there are too many routes from second to mid. I really like your architecture around the middle and last points!
     
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  3. phi

    aa phi Within The Vacuum Of Infinity...

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    I wouldn't say there are *too* many points. Utilizing the 4th screenshot of the RED 2nd, I will describe the exits from left to right -
    Far left - flank that groups together with the middle left door exit
    Middle left - entrance to lobby and groups with the far left before exits to mid
    Middle bottom - straight route to mid
    Middle right - entrance to right lobby
    Far right - flank unrelated to the aforementioned routes

    There are technically 5 entrances to mid but 2 are mutually connected and 3 are exits from the grand lobby, so I'm not worried too much. I'd better enter this in a gameday soon to test.
     
  4. tyler

    aa tyler snail prince, master of a ruined tower

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    Mid looks like a squashed, more cramped Yukon and second looks like a pain in the ass to navigate, like Snakewater but twice as dense. Last looks neat. Whole thing looks kinda small.
     
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  5. x6herbius

    aa x6herbius

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    Your elegent architecture always makes me drool.
     
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  6. phi

    aa phi Within The Vacuum Of Infinity...

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  7. re1wind

    aa re1wind

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    The doors by cp 2 are a bit odd to say the least. I would replace them with a modified doorway as seen in cp_dustbowl stage 2 in the areas between cp 1 and cp 2. The final point could also use a bit more space and cover, including a shorter respawn time (at elast from the last time i played, which may have been a2) for the defenders.
     
  8. phi

    aa phi Within The Vacuum Of Infinity...

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  9. nightwatch

    aa nightwatch

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    Middle point looks much better now. I'm not too sure about the second point, I feel that it isn't very much fun to play on and it doesn't look like it changed much.
     
  10. Melvin D Engineere

    Melvin D Engineere L4: Comfortable Member

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    I've uploaded a video of your map (a1 version) from the January 20th gameday.

    TF2: cp_thrust_a1
     
  11. phi

    aa phi Within The Vacuum Of Infinity...

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    Last edited: Feb 8, 2013