Through the pipe?

Discussion in 'Mapping Questions & Discussion' started by phatal, Jan 14, 2008.

  1. phatal

    phatal L6: Sharp Member

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    I'm using a prop_dynamic with the mdl of the stack of 3 concrete pipes. They are set for Vphysics, but you cannot shoot through the hollow of the pipes. I had previously had the pipes with not solid and had nodraw/nobullet brushes making up the outline so you could shoot through them, but this caused portalflow problems that would not allow it to compile. Is there any alternative to be able to do this?
     
  2. YM

    aa YM LVL100 YM

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    turn those nodraw brushes into func_detail and it should compile fine.
     
  3. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Another alternative is to simply create the pipes by hand. If you have trouble with that, simply take the pipe tunnel from 2fort and shrink it.
     
  4. phatal

    phatal L6: Sharp Member

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    oooooo... quick doable solutions. Thanks guys! :D
     
  5. phatal

    phatal L6: Sharp Member

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    I changed the brushes to func_detail but still had problems, so I removed the no bullets clips and it compiled just fine. :D

    Now my problem is that the concrete pipes are very dark. I'm still somewhat new to hammer so it's probably something easy to fix. Could it be they are dark because they are not solid?
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    NODRAW blocks light, if you are using that, use INVISIBLE instead.
     
  7. phatal

    phatal L6: Sharp Member

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    I changed the brushes to func_detail. They have the nodraw texture still. I'll see if I can make the func_detail brushes nodraw texture invisible until I get another suggestion. Hopefully that will work.
     
  8. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Doesn't matter, a func_detail will still block light if the material is made to.
     
  9. phatal

    phatal L6: Sharp Member

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    Awesome! Func_detail and Invisible did the trick!! Thanks guys.