Thoughts on this ZF Hospital?

Discussion in 'Mapping Questions & Discussion' started by Yhrite, Aug 26, 2011.

  1. Yhrite

    Yhrite L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    [​IMG]
    Its a WIP, Trying to Create a Silent hill style Atmosphere, Foggy, And Abandoned...
    Any Tips to make the Hospital Seem Scarier or Improve the Design would be useful :>
     
  2. gamemaster1996

    gamemaster1996 L13: Stunning Member

    Messages:
    1,065
    Positive Ratings:
    131
    The blood looks a bit odd. If there's going to be blood the bloog needs to have a sotry, like for instance blood and scratch marks leading into a sewer. Your atmosphere is pretty damn close to Silent Hills looking at that one screenshot so Congrats. However I think the hospital could do with being bigger looking at it.

    Also your lighting may be a teeny bit too bright so try to make the shadows bigger, and the light_enviroment a bit less bright.

    Other than that I think it's okay, though I'm assuming this is alpha stage and has a bit to go.
     
    • Thanks Thanks x 1
  3. Yhrite

    Yhrite L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    Yeah, Im planning on making the Hospital Bigger, It still has alot of work to go, Im making some custom Graffiti (Like the Graffiti from L4D)

    The lighting needs fixing, Trying to find the right colour for the night/Twilight look!
     
  4. GenEn

    GenEn L1: Registered

    Messages:
    46
    Positive Ratings:
    35
    I agree about the blood and size, i think the blood might just be a atd dark- or at least it doesnt seem to be affected by the fog.
    The wooden door looks strange in the front, id recommend a metal spytech one.
    Also, nice ambulance models.
     
  5. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,102
    Positive Ratings:
    5,990
    I think that brushwork sign doesn't work. I don't like brushwork like that: Props look nicer. If you must keep brushwork make it thinner, so it looks like thin wood. And make the texture a block colour rather than those planks.

    Also, if you can avoid HL2 props, do. They look incongruous. Same reason as the HL2 blood doesn't work. I know this is fairly typical in ZF maps- i've found they vary wildly in quality, from professional-standard to not-giving-a-fuck.
     
  6. Yhrite

    Yhrite L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    Yeah, HL2 Blood was in a better variation than TF2 Blood, The big blood streak from HL2 Seemed to useful to not use :>
     
  7. zpqrei

    aa zpqrei Theme Changer Extraordinaire

    Messages:
    1,066
    Positive Ratings:
    1,122
    For patch info, click here.
    [​IMG]
     
    • Thanks Thanks x 2
  8. Yhrite

    Yhrite L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    Wasn't Expecting that!, Thanks - I'll keep that in Mind! :D