- Nov 22, 2012
- 324
- 262
I'm pretty new. Like a month or so new. I started using Hammer a month ago.
I have drawn 3 maps so far, all of which I have deemed terrible. I started them, and haven't finished them. The first one, I detailed the whole spawn before knowing about how the alpha testing works. Also, I had no skill in hammer so I just gave up. Too overwhelming.
Second map, it was just plain bad.
Third map, It was nice, but it wan't good enough.
So what have I done in between all these fails? I have made a few stupid muck around maps, I started working on a trade map for a guy and a few more stupid maps. I made one for Gmod, where you build a boat in a few minutes and you have to ride up rising water through holes in the roof to win. Stupid crap like that. Also, I actually wanted to put effort into the trade map. I learnt a lot abut the lighting engine, about detailing. I know it will be wasted on the audience, but I did it for me.
Now, pointless for the game it is, but is it pointless for me? No. I think it has given me a fair amount of experience in hammer. While I am still clueless and bad at layout and actual TF2 gameplay aspects, without making those dickish maps I would be nowhere near as efficient at making maps as I am now.
What are your thoughts about learning hammer in general? How many bad designs did you take before you finished your first map? *insert more generic questions here*
EDIT: Actually, looking back at the design my first map looks all right. Maybe I might make it quickly and see what happens.
I have drawn 3 maps so far, all of which I have deemed terrible. I started them, and haven't finished them. The first one, I detailed the whole spawn before knowing about how the alpha testing works. Also, I had no skill in hammer so I just gave up. Too overwhelming.
Second map, it was just plain bad.
Third map, It was nice, but it wan't good enough.
So what have I done in between all these fails? I have made a few stupid muck around maps, I started working on a trade map for a guy and a few more stupid maps. I made one for Gmod, where you build a boat in a few minutes and you have to ride up rising water through holes in the roof to win. Stupid crap like that. Also, I actually wanted to put effort into the trade map. I learnt a lot abut the lighting engine, about detailing. I know it will be wasted on the audience, but I did it for me.
Now, pointless for the game it is, but is it pointless for me? No. I think it has given me a fair amount of experience in hammer. While I am still clueless and bad at layout and actual TF2 gameplay aspects, without making those dickish maps I would be nowhere near as efficient at making maps as I am now.
What are your thoughts about learning hammer in general? How many bad designs did you take before you finished your first map? *insert more generic questions here*
EDIT: Actually, looking back at the design my first map looks all right. Maybe I might make it quickly and see what happens.