Thoughts on map collaboration?

Discussion in 'Mapping Questions & Discussion' started by bob+M|M+, Apr 25, 2008.

  1. bob+M|M+

    bob+M|M+ L6: Sharp Member

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    What do you think of collaborating on maps? good? bad? Anyone have any experience working as a team?

    (read on if you MIGHT be interested in collaborating)
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    I'd love to have a partner who could help "fluff" things up after I finish basic brushwork... I don't have a very good sense of a "TF2" style mapping and my aesthetic skills aren't really that great either.

    I make maps for a small community in the TF2 world though... high-skill demoman jump maps. The way I map is I separate each jump into different vmf files, and then connect them all at the end, so collaborating would only require commitment of one jump at a time.

    here's a video of someone playing my first jump map:
    [ame="http://www.youtube.com/watch?v=9U3Y-t-OUKs"]YouTube - Team Fortress 2 - Jump_Hobo[/ame]

    this thread is just to get an idea I guess... maybe for future collaboration?? probably not soon. obviously full recognition would be given (in various possible ways.. for example name on wall, or name in ending credits, or name displayed when picked up ammo to indicate level name, or possible even in the name of map jump_xxxx) etc...
    ******************************

    -bob
     
    Last edited: Apr 26, 2008
  2. Spike

    Spike L10: Glamorous Member

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    I don't like jumping maps, but I've seen one of your videos and you have putted Aruarian Dance song from Nujabes. Damn cool song, lol
     
  3. bob+M|M+

    bob+M|M+ L6: Sharp Member

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    oh haha actually I think you're referring to a guy named aznbobeo... who also happens to have made that video that I posted. that aruarian dance song that he had was awesome
     
  4. Foreverkul

    Foreverkul L4: Comfortable Member

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    Collaborating is good if you have a group of people that are specifically good at a single skill like one person makes a basic balanced map design, another is able to program the triggers and functions, and a 3rd or 4th person for lighting and detail. Another good idea is to send highly detailed maps to people with powerful computers so they can be fully compiled quickly.
     
  5. apocguy

    apocguy L2: Junior Member

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    I have never seen a jump map before, looks really fun.
     
  6. YM

    aa YM LVL100 YM

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    consider yourself lucky. I mean just look at those messy lights, hl2 textures, poorly done repeating displacements
     
  7. Bonafide

    Bonafide L6: Sharp Member

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    its an acquired taste for sure ;)
     
  8. Bonafide

    Bonafide L6: Sharp Member

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    aesthetics aren't really the point of jump maps.
     
  9. Earl

    Earl L6: Sharp Member

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    Jump maps definitely are interesting... I remember playing one of the skyscraper* ones. Although, it was only interesting for about an hour, then i got frustrated and started noclipping...