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Discussion in 'Map Factory' started by deadsource, Aug 29, 2012.
ThirdTower is a King of the Hill type map. I had it rebuilt from scratch. Any thoughts?
The whole map looks really small. Also, please raise your ceilings, I hate when I feel low on space and unable to jump around.
Note taken. How do you feel about the CP having little space?
From the screenshots, it looks tiny, cramped, and orange. If you've been testing with bots that's why; they are really, really dumb and you don't learn a tenth as much as you would with players, so any changes you've made for them are probably worthless. You should switch to using gray/red/blu dev textures so that players know what side of the map they are on. The spot the CP is on looks tiny. Finally, elevators aren't used in TF2 because in the multiplayer source engine fast vertical movement is buggy and weird, and beside that it changes the way classes move in 3D space, which is a subtle change but it is a change (like a large volume of water would be). I'd suggest making the map larger (again, just from the screenshots) and finding a way to turn your elevators into other vertical paths, like ramps or something.
To do list:
Change elevators to vertical paths
Expand the map, ALOT.
And I worked so hard with those elevators... Well never mind.
Yeah, sorry. Before you add a new element to a TF2 map that you don't see in official maps, think about why you don't see them.
Test it first and find out why it doesn't work though, rather than take my (or anyone's) word for it.
You should try the commentary mode on gravelpit. There they talk a bit about elevators, and why they generally favor ramps. Might be of interest to you
Built a new map from scratch. The screenshots can be found in the second post. Any thoughts?
I don't like the lighting. Too bright I think, are you running this on HDR?
Yeah, on HDR. I've read that I need some controller on my map to lower the brightness but I had forgotten to implement it...
Any other things you dislike?
I've added some new screenshots on page 1.
Changed the middle vertical paths for both sides to prevent snipers from almost being impossible to see;
Added more Health kits and a ammo pack;
Elevated the capture point to a higher position;
Changed indoor and outdoor lightning.
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