Hi. I want to revive the discussion about multiple teams in TF2. First something about myself: I made several maps for HL2DM, and I'm also currently involved into a greater longtime TF2 map project. I do have some advanced experience in map making, but I'm not a professional map maker. You know sometimes there are maps which can be quite fascinating. You know these these kind of maps. They have a simple or sometimes even cheap level architecture. They would be forgotten normally unless there wouldn't be special. Special regarding their gameplay. Changing the whole style of playing the game in an interesting and entertaining way. These kind of maps basically invent the multiplayer game modes of tomorrow. They are innovative and nothing like other maps. Now TF2 is based is pretty much on a classic 2 team battle. And I think it would be really interesting if the game would allow us mappers place a third and even a fourth team into a map. Now many of you might think that a 3 team or 4 team battle will necessarily turn out in a 2on1 or 2on2 team battle. But this is not true for various reasons: 1. In a normal game of TF2 you will have noobs in the game. Not noobs in the way of young players, but people who are total new to online gaming. These kind of people lack of the ability of communication and just will shoot everything hostile they see, even if it kisses them and gifts them boxes of chocolates. 2. The architecture and gameplay of a TF2 map can be designed to prevent this. Now want to start a serious discussion about multiple teams for TF2, discussing possible game modes and map designs. I think multiple team combat could even be more interesting than you might think of. I've played Red Alert 2 online in FFA mode various times. Just like in a game of TF2 you have a base and factories and barracks which train soldiers and produce vehicles (basically in TF2 they are spawnpoints). The interesting in this FFA mode was to keep the right balance between attacking and defending. Lots of players made the big mistake to attack other enemy players with their whole army. This mostly left their base unprotected, so I could just march in with my militias and bring destruction. My strategy was mostly focused on damage reduction in my own base. I mostly kept a small army in my base and built an infrastructure which was designed mostly to spend the enemy too much time on destroying my base. This allowed me to move my whole army in an emergency case back to my base. Another mistake the players made was to turtle. While this protected their base in the beginning of the game pretty good it led to a dramatic ressource shortage in the long run on the other hand. I think similiar interesting effects could be observed in a game of TF2 with multiple teams and some interesting new game modes. I also could imagine a game mode in which multiple teams have to fight each other while at the same time having some sort of ressource which runs out after time and will lower their attacking power, unless they conquer points and conquer other teams. So let's discuss this topic and maybe Valve will give us mappers the possibility to put some more teams in our maps. I don't want to discuss in this thread if it makes sense to add it, or if people are too dumb for it (which normally can be fixed by a good the map tutorial design). I want do discuss the possibilities in this thread of multi-team based maps.