TheWarehouse

Matthew

L1: Registered
Jun 28, 2009
2
0
Hey, i've just finished (well hopefully :p ) my second map for tf2, and was looking for some constructive criticism :).

The map has a warehousey/deserty theme and is symmetrical, there is a CP in both of the smaller structures, and when they are captured the point in the main structure can also be captured.

Lots of screenies below




 
Last edited:

red_flame586

L420: High Member
Apr 19, 2009
437
122
From the screenshots it looks very bland and uninteresting. Try adding more props, decals and general detail.

Also, correct me if I'm wrong, but I can't see any map boundaries, so It will get very confusing when players bump into a wall of nothingness.

A third and final problem is that the map looks so wide open with nothing near each other, and the buildings look way to big.

Fix these and you may have a good map.
 

Matthew

L1: Registered
Jun 28, 2009
2
0
From the screenshots it looks very bland and uninteresting. Try adding more props, decals and general detail.

Also, correct me if I'm wrong, but I can't see any map boundaries, so It will get very confusing when players bump into a wall of nothingness.

A third and final problem is that the map looks so wide open with nothing near each other, and the buildings look way to big.

Fix these and you may have a good map.

Thanks for your comments :)

The main building is quite large, but alot of it is off-limits to the players so in reality there isnt that much space for players inside

There is a boundary, consisting of fence props, which are hard to see in the screenshots. To make the play area smaller should I just make the fence tighter around the structures?

I've also added a link to the map download, and would be very grateful if anyone could take a look at it :)