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TheWarehouse

Discussion in 'Map Factory' started by Matthew, Jun 28, 2009.

  1. Matthew

    Matthew L1: Registered

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    Hey, i've just finished (well hopefully :p ) my second map for tf2, and was looking for some constructive criticism :).

    The map has a warehousey/deserty theme and is symmetrical, there is a CP in both of the smaller structures, and when they are captured the point in the main structure can also be captured.

    Lots of screenies below

    [​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG]
     
    Last edited: Jun 29, 2009
  2. red_flame586

    red_flame586 L7: Fancy Member

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    From the screenshots it looks very bland and uninteresting. Try adding more props, decals and general detail.

    Also, correct me if I'm wrong, but I can't see any map boundaries, so It will get very confusing when players bump into a wall of nothingness.

    A third and final problem is that the map looks so wide open with nothing near each other, and the buildings look way to big.

    Fix these and you may have a good map.
     
  3. Matthew

    Matthew L1: Registered

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    Thanks for your comments :)

    The main building is quite large, but alot of it is off-limits to the players so in reality there isnt that much space for players inside

    There is a boundary, consisting of fence props, which are hard to see in the screenshots. To make the play area smaller should I just make the fence tighter around the structures?

    I've also added a link to the map download, and would be very grateful if anyone could take a look at it :)