Thymeattic - Thyme reserves, attic sales. Custom sign overlays coming soon tm z It's a Mann vs. Machine map. And uhhh that's it.
Packed assets and repacked bsp Also added mission making txt file Read the rest of this update entry...
-Fixed uber tank having missing textures -Removed clipping from middle building windows -Fix robots getting stuck on palm trees -Realigned some wood beam textures -Fixed tank spawn room -Added noentry symbol in front of alternate robot spawns -Changed map name Read the rest of this update entry...
-Updated lighting -Robots are no longer forced to take the same path as bomb carrier. "noflank" tag now exists. -Fix sentry busters attempting to use the middle building hall and failing to do -Fix robots getting stuck on palm tree near spawn Read the rest of this update entry...
I did not forget this exists I swear -Added crates on top path to allow red players to jump through -Added front upgrade station -A lot of detailing Read the rest of this update entry...
-Added overlays, with a lot of custom ones -Robots no longer go through the middle hallway -Added more detailing -Improved lighting Read the rest of this update entry...
(Including changes from the unreleased b6 which is unreleased because it was buggy but was already uploaded elsewhere) -Changed ladders in top path to a curve path through the left building. -Added more pickups and upgraded some existing ones. -Added "norampflank" tag to prevent bots from taking only the ramp to the middle building. -Added more cover for top path. -More detailing. Read the rest of this update entry...
-Changed map to daytime setting -Changed ground texture and added more foliages -Fixed front upgrade station not working occasionally -Improved sniper and engineer hints (new relays available) -Added an additional nav tag -And a lot of other minor changes Read the rest of this update entry...