The_Red_Tower

the4ce1

L1: Registered
Feb 13, 2010
11
0
Attack/defend style map with the Red spawn in the tower and Blu in the mining area underneath. The map has a large outside area with pines and a Lumberyard-styled skybox, including the ambient noise. The red spawn features teleporter devices to easily get from floor to floor, the roof is a great area for soldiers/whatever class can jump there, and for the snipers a balcony. Blu has a main exit and 2 secondary ones, but after capturing the Yard (point A) they get a route to the back of the tower.
 

Exist

L6: Sharp Member
Oct 31, 2009
306
136
It's an interesting concept, Ill give you that. Just looking a Screenshot 6, That would produce major spawn camping.
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
Only thing is that is the ugliest tower I've ever seen.


Cool concept though, but the outside looks kind of annoying, with so many trees and no height changes
 

WastedMeerkat

L3: Member
Aug 15, 2009
144
142
The only time you would put that many trees in one space is if they're in unreachable space. Navigating trees like that is downright annoying in TF2, and is just too horrible for gameplay purposes. Not to mention that rendering that many trees has got to cut down fps. try to make a thin layer of trees outside the fence to achieve the same effect without inconveniencing the player, and make the layout less open. Add some walls, fences, etc. Make sure that sniper spot from on top of the tower doesn't just own all, too.
 
Aug 10, 2009
1,240
399
^
Pretty much that tower provides an insane height advantage, so red could pretty easily dominate the non-subterranean levels.

I would go for more map sophistication on the ground level starting with less trees, and ending with practical land routes that lead to the red base.