While working on Shenanigans, I have encountered a leak. And according to Hammer, this leak is a trigger_multiple centered at -1277.00 4750.00 1152.00. So I went to those coordinates, and there was nothing there. It's empty space. I tried loading the .lin file. Same location. So then I centered all origins, and there was a little x right there. So I clicked it. And the entire map lit up. You see, Shenanigans has a trigger_multiple that encompasses the entirety of the map. One giant trigger brush used for determining victory conditions. And Hammer is insisting that it is somehow leaking. I tried removing the Triggers visgroup, and compiled- that came up with zero leaks. What do I do now? Encompass the entire thing in an even larger hollowed skymap brush?