the very first layout of my very first map "koth_windyvalley"

Discussion in 'Mapping Questions & Discussion' started by Naet, Jul 4, 2019.

  1. Naet

    Naet L1: Registered

    Messages:
    6
    Positive Ratings:
    0
    [​IMG]

    here it is
    what ya think?
     
  2. MaccyF

    aa MaccyF Notoriously Unreliable

    Messages:
    920
    Positive Ratings:
    1,497
    At this point its hard to tell what your thinking - try get in the habit of sketching top down views on paper thinking about the shape of gameplay spaces. I'll try to give you the little advice I can from this though;

    At a glance there's a major problem you want to nip in the bud at your first map; rooms joined by corridors is bad 90% of the time - what you want is 'rooms' joined directly to other rooms (note that a room can be indoors or outdoors - its a convenient way of thinking about gameplay spaces)

    the one on the left is the kind of connections you should be looking at, rather than those on the right (this helps to avoid chokey spam traps)
    upload_2019-7-5_0-33-10.png

    as a second point its good that you're thinking about height to some degree, its very important, which leads nicely into my final point -

    look how maps in the game do things - making spaces that look somewhat similar to spaces in 'good' maps is the perfect way to get a starting idea of what gameplay spaces are fun. Don't be too ambitious at first - stick with what's tried and tested. In terms of height, have a close look at how high profile maps vary the height in their gameplay space. (e.g., mid points tend to be somewhat raised from their surroundings with some supporting higher geometry in the vicinity)

    good luck, check out UEAKCrash's tutorials on youtube, have fun, and don't get demoralised if your early maps are bad - everyone's terrible at first!
     
    • Agree Agree x 1
  3. silverSketch

    silverSketch L1: Registered

    Messages:
    7
    Positive Ratings:
    2
    Looks very cluttered, but I can't really tell what you're planning on the map looking like at the moment
     
  4. Naet

    Naet L1: Registered

    Messages:
    6
    Positive Ratings:
    0
    well, it's not actually a rooms with corridors
    it's the floating islands with the bridges, that you can always jump off for extra health or ammo underneath the map

    of course there will be some walls to defend from camping snipers, demos, anybody else

    it's only the top view, but soon i'm going to add the bottom part and the top part of the map, where top contains only a battlefield with small ammo and health pack, and bottom with default ammo and hp packs, with one big health and ammo pack right under the hill

    oh, and i came here just because of UEAKCrash's videos

    anyway, thank you for the normal reply, i'll keep that in mind
     
  5. silverSketch

    silverSketch L1: Registered

    Messages:
    7
    Positive Ratings:
    2
    Ok that sounds cool. Good luck on making the map, I came here from ArraySeven!
     
    • Agree Agree x 1
    • Funny Funny x 1