Have you noticed this trend? It seems to be happening every where's I look. PC and consoles alike. From the large amount of console DLC to the constant stream of patches on the PC, it seems that developers are releasing more and more half completed, glitched, bugged games and patching them after release. On the consoles, developers are releasing shorter games at the full price of $60 and adding DLC, for $5 or $10 dollars more, that completes the game. What was before a nice 30~40 hours $50 game can now be a 10 hour $60 game with another $30 bucks of DLC that brings the game up to 20~30 hours. As penny arcade put it so nicely... This trend is highly concerning with many developers no longer making sure what comes in box works a priority. Many games are riddled with bugs and instead of using intense playtesting before public release developers are now counting on the player that bought it to report various bugs and to have them subsequently patched Another disturbing part of this pattern is the large amounts of content in the DLC that was not included in the game. When DLC contains 1 or 2 new weapons you can understand that. But when the DLC contains a whole arsenal of +10 new weapons, 2 new vehicles, and entire new world to explore added on to the fact you beat the original game in a weekend, you feel quite cheated. My last concern with it is that some developers never patch the game and update it and instead proceed to make an entirely new sequel. To close this I wish to share with you the remarks of the Editor-in-Chief from Game informer. So what's next? Will we have to buy the air-pump DLC so we can inflate our balls in Madden? Will the ability to reloaded be released a month later in the form of DLC? Will the next RPG have a save function patch? Where will this madness end, and most importantly, Where will we as gamers and consumers draw the line?