So, AMC#4 is over, and you've got downtime waiting for the next big thing? Or maybe you're fed up with all the serious mapping going on and want a break? This is your chance! ____________________________________________ What on earth is this contest? This a creative, detail-oriented, fun-for-all, orange map extravaganza! If you love showing off your brushwork skills, this is the chance of a lifetime. You'll be able to impress your peers or blow them away with your superior creative intellect! What are the rules? Detail a 2048 x 2048 unit area in hammer. No height limit. 3D skyboxes ARE ALLOWED (Impress us!) Loose format--no specific gametype or detail area required--detail a control point, a spawn room, whatever you want (just keep it in the size limit). Use ONLY custom non-tf2 textures and developer textures (the so nicknamed "orange" textures). You may make your own developer style textures with the .psds provided, or ones of your own making. NO STOCK TEXTURES (this does not include skybox textures, feel free to make your own skybox textures if you wish). NO MODELS ALLOWED. Any kind of detail you want to add must be built in brushes! (Exceptions include the control point entity, which is tied to the hologram model, and item/health pickups). Maximum of two entries. No collaborations You may not rip any other map (Valve, custom, or even your own) this should be original. Does not need to be functional. Your submission MUST follow this naming convention: oj_<forum name>.bsp (If your forum name is stupidly long, compromise on your name, not the prefix. eg. oj_vfig.bsp for Velvet Fist Iron Glove's entry) Everything must be finished and submitted in the upload thread before Noon, PST on Sunday, July 18th December 2010. Can I have any tips? I'm not sure I fully understand. This is an art contest! Show us what you can do with colors, shapes, geometry. You can get as wild and crazy as you want. And it's all just for fun! Can I see more examples? Try looking at modern/contemporary artists for clues or inspiration. Such artists as, Richard Whitten Al Held Ulf Puder Piet Mondrian In your submission (in the submission thread, Will be posted at a later date): A link to your .bsp in one compressed (.zip) achive. Use the tf2maps.net contest area, dropbox or another upload service, but nothing that has a queue to download. Please make sure ALL content is pakrat'd into your BSPs, but remember that you must be the author of all content submitted. You should provide only one screenshot of your map, taken at the best gfx quality your pc can handle, no HUD elements or player models either. For more infomation on how to do this, click here. Contest prize for first place: A steam store game purchase of $10 (USD) provided by yours truly. Bragging rights! Download the Unofficial Orange Madness Mini-Mapping Contest Developer Texture Set to use in your map! Judging will be based %100 on pure public popularity vote. For questions, ask away.