This is what I've been getting while trying to run my map. I've applied the nodraw texture to the sides of my displaced brushes and applied them to seal off leaks from certain prop_static rock cliffs from ARENA_lumberyard but HAMMER fails to run my map in .bsp so that I may test it. I refreshed my Source SDK settings, fixed all errors found in HAMMER (except for player start for some reason. I added respawns for the BLU team since the first part of my map is the BLU's respawn room and exterior) but it keeps failing to run my map. Should I continue to look upon this problem or verify the integrity of Source SDK's files under Properties in Steam?