"The system cannot find the file specified."

Discussion in 'Tutorials & Resources' started by TheOldScalemate, Apr 15, 2014.

  1. TheOldScalemate

    TheOldScalemate L1: Registered

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    Yes, it is I!

    I'm back again for help.

    Check It:


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "M:\maps\trade\trade_kelven_a1_5.vmf"

    Valve Software - vbsp.exe (Mar 21 2014)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
    Loading M:\maps\trade\trade_kelven_a1_5.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/trade_kelven_a1_5/brick/blendcobbletocobblesnow001_wvt_patch
    Patching WVT material: maps/trade_kelven_a1_5/nature/blendgroundtogravel009_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity func_button (-1720.00 -536.00 -266.00) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    Error! Entity sky_camera in solid volume! at -768.0 -640.0 0.0

    the sky camera is not the error btw
    i have seen http://forums.tf2maps.net/showthread.php?t=21668 it did not help

    please help!
     
  2. Beetle

    Beetle L9: Fashionable Member

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    You most likely have a brush that you thought you turned into an entity but is in fact still a world brush (that's overlapping your sky_camera)

    That, or your sky camera is simply inside a wall or something.

    You could also be compiling your map with the little "Solid" button selected in the top right.
     
    Last edited: Apr 15, 2014
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Well that message means a fatal error is preventing the BSP from even being created. Normally a leak shouldn't cause that, but it could be the result of something else. Fix the leak and go from there.

    That just changes how Hammer interacts with things, it has no bearing on the compile process, or even the VMF.
     
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  4. TheOldScalemate

    TheOldScalemate L1: Registered

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    I'm new here, how does one go about fixing a "leak"?
     
  5. TheOldScalemate

    TheOldScalemate L1: Registered

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    ok, i fixed the leak now what?
     
  6. Beetle

    Beetle L9: Fashionable Member

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    Since your compile log no longer shows leaks, what other errors does it show?

    Fair enough, but if you copy/paste a brush-based entity while in solid mode, it will make that new brush a simple world brush.
     
    Last edited: Apr 16, 2014