The Second Round!

Discussion in 'Mapping Questions & Discussion' started by Laz, Aug 18, 2008.

  1. Laz

    Laz L7: Fancy Member

    Positive Ratings:
    I noticed some issues before. I only tested everything for one round. but appearantly alot of stuff did not get reset when the second round commenced (teams switch color) so I added in some triggers on each stage entity to reset my respawnwavetimes again, and some other stuff.

    so I was wondering, when he switches teams, what gets reset to the way it was on mapspawn, and what not? in case I missed any other things. func_doors get reset to their original state, but it seems like gamerules settings need to be configured on each start of a round, instead of MapSpawn.

    Is there any documentation about this stuff?