The Second Round!

Laz

L420: High Member
Jul 5, 2008
461
35
I noticed some issues before. I only tested everything for one round. but appearantly alot of stuff did not get reset when the second round commenced (teams switch color) so I added in some triggers on each stage entity to reset my respawnwavetimes again, and some other stuff.

so I was wondering, when he switches teams, what gets reset to the way it was on mapspawn, and what not? in case I missed any other things. func_doors get reset to their original state, but it seems like gamerules settings need to be configured on each start of a round, instead of MapSpawn.

Is there any documentation about this stuff?