The SDK is fixed. Reset your game config.

Discussion in 'Mapping Questions & Discussion' started by tyler, Oct 19, 2011.

  1. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,031
    Positive Ratings:
    3,975
    http://store.steampowered.com/news/6562/

    If you're using ABS's pack, you'll need to re-add his FGD after resetting the game config. Go to Tools > Options and where it says Game Data Files click Add. It should pop up a window with files like base.fgd, cstrike.fgd, etc. You want tf-abs.fgd at the bottom. If not, look at where the base tf.fgd is located and navigate there.

    Thanks Valve :D
     
    • Thanks Thanks x 20
    Last edited by a moderator: Oct 19, 2011
  2. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,795
    Positive Ratings:
    2,366
    [​IMG]
     
    • Thanks Thanks x 16
  3. Pocket

    aa Pocket func_croc

    Messages:
    4,480
    Positive Ratings:
    2,212
    Hmm. I wonder what the motivation was behind the "Source Engine MP" thing. It's not like the engine updates they occasionally release for TF2 and CSS affected the build used for the single-player games in the past. So is this maybe just them wanting to make it more clear that they're separate builds?
     
  4. HellJumper

    aa HellJumper

    Messages:
    812
    Positive Ratings:
    373
  5. ScorpioUprising

    aa ScorpioUprising

    Messages:
    402
    Positive Ratings:
    354
    I'm guessing MP is PC only (for the time being), which allows them to keep xbox and playstation 3 limitations from affecting PC maps, like with the brush limits that have been coming up recently.
     
  6. Crazy Frog

    Crazy Frog L1: Registered

    Messages:
    3
    Positive Ratings:
    0
    Hi all!

    I'm quite new in this, but I'm slowly learning and preparing things to make my first map.

    After last update I reset game configuration but I'm still getting errors:
    File <SteamFolder>\SteamApps\"username"\sourcesdk\bin\orangebox\bin\tf.fgd, line 1312: expected @
    File <SteamFolder>\SteamApps\"username"\sourcesdk\bin\orangebox\bin\tf.fgd, line 1314: expected identifier after @
    File <SteamFolder>\SteamApps\"username"\sourcesdk\bin\orangebox\bin\tf.fgd, line 1314: unrecognized section name @


    And when I install Mapping Resource Pack I'm getting this additional errors:
    File tf.fgd, line 1312: expected @
    File tf.fgd, line 1314: expected identifier after @
    File tf.fgd, line 1314: unrecognized section name @
    File <SteamFolder>\SteamApps\"username"\sourcesdk\bin\orangebox\bin\tf-abs.fgd, line 13: error including file: tf.fgd



    Should I be concerned about those errors and wait for valve to fix this or I can continue with work on my map without worries?
     
  7. Boylee

    aa Boylee pew pew pew

    Messages:
    1,068
    Positive Ratings:
    630
    \o/

    Hammer has leveled up!
    +10 stability
    +10 strength to model browsing ability

    Thanks Valve, you're a bro.

    Don't worry about that, it's a typo in the tf.fgd. The error in tf-abs.fgd is because that file loads tf.fgd which contains the error. As far as I know it's safe to ignore but if it bothers you then you can correct the code in the fgd and set it to read only. You'll need to remove the read only flag next SDK update though.
     
    • Thanks Thanks x 1
  8. Pocket

    aa Pocket func_croc

    Messages:
    4,480
    Positive Ratings:
    2,212
    Seems like it would make more sense to just remove the limitations altogether; it's not like anyone's ever going to use Source 2009 for consoles again.
     
  9. Montezuma

    Montezuma L2: Junior Member

    Messages:
    57
    Positive Ratings:
    2
    I was wondering what was up, thanks Valve!
     
  10. Shanghai

    Shanghai L6: Sharp Member

    Messages:
    394
    Positive Ratings:
    217
    THANK YOU SO MUCH VALVE ASLDJASLDJKLD
    Now if only you would pay Boojum and integrate his resource pack...

    Are there any features in this update, or is it just lovely epic bugfixes?
     
  11. AgeNt_

    AgeNt_ L5: Dapper Member

    Messages:
    237
    Positive Ratings:
    63
    i still get some crashes when im in the object properties window. but thats why you save often!
     
  12. honeymustard

    honeymustard L9: Fashionable Member

    Messages:
    698
    Positive Ratings:
    273
    Still getting blue and yellow lights on random displacements:

    [​IMG]

    [​IMG]
     
    Last edited: Oct 21, 2011
  13. Pocket

    aa Pocket func_croc

    Messages:
    4,480
    Positive Ratings:
    2,212
    Hey, I just noticed that hitting the cursor keys when you're in the texture selector no longer nudges the texture unless you actually have the cursor in one of the offset bars. Is this new with the most recent SDK update, or has it been that way for ages now and I got too used to space+mouse1+mousemove to notice?
     
  14. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,870
    Positive Ratings:
    1,130
    i remember it was the way it is now, changed to nudging (and took me ages to get used to), and now is back the way it was.
     
  15. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

    Messages:
    726
    Positive Ratings:
    273
    About those weird lighting stuff on displacements it seems to me like it occurs where displacements overlap each other or world brushes.

    I've been getting some on my new map (where I did a really quick job with the displacements) but I don't see anything wrong on my batt map. (both recompiled post update with the same compile settings).

    Does Valve even know of this ?
     
  16. honeymustard

    honeymustard L9: Fashionable Member

    Messages:
    698
    Positive Ratings:
    273
    I hope so.
     
    • Thanks Thanks x 1
  17. Pocket

    aa Pocket func_croc

    Messages:
    4,480
    Positive Ratings:
    2,212
    It can never hurt to tell them again. Squeaky wheel and all that.
     
  18. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,031
    Positive Ratings:
    3,975