The Re-Colored Pack

Texture The Re-Colored Pack 1.0

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
Colored Textures.
Adding the red and blue variations of neutral stock textures.


This pack contains 67 textures, total size for the whole thing: 355 kb.
There is a slight issue though, They will not show any color in "3D Shaded Texture Polygons" cameraview in hammer. But they DO in the regular "3D Textured".
Also, they have no color in the material browser, but I have named them so you can easily find the one you want, hopefully.

The minimal impact on .bsp size is great though (few bytes for most of the textures) so don't be afraid to use them just because they have the wrong color in hammer!

INSTALL:
Extract the zip in
Steam/steamapps/<user>/team fortress 2/tf
If you did it right there should be a bunch of new folders in "../tf/materials/"
(with a lot of .vmt files inside them, These folders are named 'Concrete', 'Wood', 'Tile' and so on.)
If you've already installed my previous pack (metal textures only) this one should just overwrite those, so don't worry about that.

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Extra Thanks:
Void

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NO RAINBOWS! 100% guaranteed.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
Anything you think I should add? Just reply and request it!

I promise, I will make tooltextures.. sometime...
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Good show, old chap.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Add in blue versions of the round red signs.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
Add in blue versions of the round red signs.

2 problems with that:
First: they are red, trying to recolor them into blue with just vmt parameters would be difficult.
Second: They have a white element (the arrow) that would get discolored.
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
Think you can get a nice egypt brick tinted out to look decent? My map is having some "I can't tell what side i'm on" problems and I think some nice tinted textures would help it quite a bit. =) maybe some with a light tint, medium and darker tint would be great! try not to make them to extremely saturated though.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Awesome.

I promise, I will make tooltextures.. sometime...

Why would we need new tool textures there all there?
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Not tool textures like nodraw etc, tooltextures as in the in-Hammer previews.