The new ctf overtime option?

Discussion in 'Mapping Questions & Discussion' started by Axl, Sep 16, 2009.

  1. Axl

    Axl L1: Registered

    Messages:
    19
    Positive Ratings:
    1
    So does anyone know where Valve hid this option flag? I've updated sdk content and can't find it on any entity.
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,535
    They never update the SDK. You'd need to manual edit it into the tf_gamerules. key: ctf_overtime value: 0
    or wait a couple hours until I release my FGD update with it (I need to test some things with it myself first).
     
    • Thanks Thanks x 1
  3. Axl

    Axl L1: Registered

    Messages:
    19
    Positive Ratings:
    1
    Thanks. Are you sure that's the command? I'm trying this and it's still throwing it into overtime...

    "OnMapSpawn" "tf_gamerules,ctf_overtime,0,0,-1"

    Guess I'll just wait on the fgd.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,535
    uh, it's not an input. it's a key. one of the basic properties in an entity. but anyway I did get the update out.
     
  5. Axl

    Axl L1: Registered

    Messages:
    19
    Positive Ratings:
    1
    Ah of course. heh Thanks