The most used prop

Discussion in 'Mapping Questions & Discussion' started by B!scuit, May 17, 2018.

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Which prop do you think is the most used?

  1. resupply locker

    12 vote(s)
    27.9%
  2. capture point

    3 vote(s)
    7.0%
  3. barrelcrate

    14 vote(s)
    32.6%
  4. spytech console

    1 vote(s)
    2.3%
  5. sign_gameplay

    1 vote(s)
    2.3%
  6. oildrum

    5 vote(s)
    11.6%
  7. one of the rock props (rock007 etc)

    4 vote(s)
    9.3%
  8. light_cone

    0 vote(s)
    0.0%
  9. other (post in thread)

    2 vote(s)
    4.7%
  10. security fence

    1 vote(s)
    2.3%
  1. B!scuit

    B!scuit L3: Member

    Messages:
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    I'm working on scripts for analysing maps and just worked out how to export the results to a spreadsheet
    So I'm going to sample as many maps as I can and see what the most commonly used props are
    What do you think the #1 most used prop is?

    I'll list:
    Which prop appears in the most maps
    Which prop there are the most of overall (Quantity per map)
    Which modular props are the most common (rocks, fences)

    But the Poll is for the most common overall
    Vote now on your phones or other internet capable devices!

    I'll post the results as soon as the script is ready and the maps have been sampled
     
    • Like Like x 5
  2. Muddy

    Server Staff Muddy Muddy

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    I don't think important props like resupply lockers and control points should count cos they're required in almost every single map made for its respective gamemode
     
    • Agree Agree x 2
  3. henke37

    aa henke37

    Messages:
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    At the same time, they don't appear a lot each time. How many control points does a map typically have?
     
  4. [Rx.] Christian Troy

    [Rx.] Christian Troy L4: Comfortable Member

    Messages:
    162
    Positive Ratings:
    43
    Plenty of CTF maps and payload maps don't have a CP.

    As for resupply lockers, might have a good point there. Every map has them.
     
  5. Rare Endangered Spycrab

    Rare Endangered Spycrab L2: Junior Member

    Messages:
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    30
    its probably the miningcrate prop
     
  6. Coding Ethan

    Coding Ethan L69: Deviant Member

    Messages:
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    Positive Ratings:
    52
    I wrote a quick script to do this with the decompiled maps, there is no grouping by props in this, no background01 and other non-playables.

    ('models/props_2fort/oildrum', 2553)
    ('models/props_lights/light_cone_farm_32', 2216)
    ('models/props_lights/light_fluorescent_basement', 2036)
    ('models/props_2fort/groundlight001', 1885)
    ('models/props_trainyard/handrail128', 1671)
    ('models/props_2fort/miningcrate002', 1617)
    ('models/props_2fort/miningcrate001', 1584)
    ('models/props_hydro/barrel_crate', 1475)
    ('models/props_lights/light_cone_farm', 1374)
    ('models/props_farm/vent001', 982)
    ('models/props_mining/track_straight_256', 948)
    ('models/props_trainyard/handrail28', 887)
    ('models/props_farm/pallet001', 864)
    ('models/props_gameplay/sign_gameplay01', 861)
    ('models/props_mining/ceiling_pipe_128_thick', 857)
    ('models/props_2fort/lightbulb001', 852)
    ('models/props_spytech/vent', 847)
    ('models/props_2fort/window001', 778)
    ('models/props_gameplay/security_fence256', 758)
    ('models/effects/cappoint_hologram', 744)

    ('tools/toolsnodraw', 612820)
    ('tools/toolsplayerclip', 262553)
    ('wood/wood_bridge001', 146003)
    ('wood/wood_beam03', 92855)
    ('metal/ibeam001b', 90029)
    ('wood/wood_floor002', 83869)
    ('tools/toolsskip', 44818)
    ('concrete/concretefloor003', 40133)
    ('wood/wood_wall002', 35440)
    ('tools/toolsskybox', 34928)
    ('tools/toolstrigger', 34555)
    ('tools/toolsclip', 31193)
    ('wood/wall007a', 26364)
    ('brick/wall028', 26188)
    ('nature/ground_04', 25684)
    ('tools/toolsareaportal', 24673)
    ('metal/ibeam002', 22085)
    ('nature/rockwall012', 19600)
    ('wood/wood_beam02', 19043)
    ('concrete/concretewall011', 18978)

    Will probably upload the code to GitHub at some point, it's fairly quick too.
     
    • Thanks Thanks x 6
    Last edited: May 17, 2018
  7. henke37

    aa henke37

    Messages:
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    Nodraw isn't a texture.
     
    • Funny Funny x 3
    • Respectfully Disagree Respectfully Disagree x 3
  8. Coding Ethan

    Coding Ethan L69: Deviant Member

    Messages:
    69
    Positive Ratings:
    52
    just do what the compiler does and ignore it then.
    [​IMG]
     
    • Funny Funny x 2
    Last edited: May 17, 2018
  9. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,381
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    4,210
    I am completely and utterly unsurprised that wood/wood_bridge001 is the most-used texture in all of TF2
     
    • Agree Agree x 2
  10. Kobolite

    aa Kobolite Eternally floating through time and space

    Messages:
    489
    Positive Ratings:
    339
  11. Coding Ethan

    Coding Ethan L69: Deviant Member

    Messages:
    69
    Positive Ratings:
    52
    ('sky_trainyard_01', 11)
    ('sky_alpinestorm_01', 9)
    ('sky_badlands_01', 9)
    ('sky_hydro_01', 8)
    ('sky_night_01', 8)
    ('sky_dustbowl_01', 8)
    ('sky_goldrush_01', 8)
    ('sky_well_01', 6)
    ('sky_halloween_night_01', 4)
    ('sky_granary_01', 4)
    ('sky_halloween', 3)
    ('sky_gravel_01', 3)
    ('sky_tf2_04', 3)
    ('sky_morningsnow_01', 2)
    ('sky_harvest_night_01', 2)
    ('sky_nightfall_01', 2)
    ('sky_day01_01', 1)
    ('sky_halloween_night2014_01', 1)
    ('sky_upward', 1)
    ('sky_outpost_01', 1)
     
  12. Kobolite

    aa Kobolite Eternally floating through time and space

    Messages:
    489
    Positive Ratings:
    339
    oh, i didn't expect to see the second most used skybox to be alpinestorm
     
  13. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

    Messages:
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    What about the resupply locker?
     
  14. Coding Ethan

    Coding Ethan L69: Deviant Member

    Messages:
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    Positive Ratings:
    52
    ('models/props_gameplay/resupply_locker', 355)
    So an average of 3.55 per map (100 maps sampled).
     
  15. G.bo

    G.bo L3: Member

    Messages:
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    Positive Ratings:
    86
    The most used prop is the shutter door with animations.*

    *probably
     
  16. Crash

    aa Crash func_nerd

    Messages:
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    4,750
    [​IMG]

    Hammer doesn't care, why do you?
     
    • Funny Funny x 3
    • Like Like x 1
    • Agree Agree x 1
  17. henke37

    aa henke37

    Messages:
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    Hammer also has the :carve: button.
     
  18. Crash

    aa Crash func_nerd

    Messages:
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    4,750
    Still more useful than pointing out when something is being called a texture and not a material.
     
    • Agree Agree x 2
  19. Another Bad Pun

    Server Staff Another Bad Pun learning to fly

    Messages:
    578
    Positive Ratings:
    1,178
    But how can Nodraw be a material when it has text on it?

    /s
     
  20. Heronherald

    Heronherald L3: Member

    Messages:
    130
    Positive Ratings:
    33
    If you know me, you know how much I love putting rock props into my map