The five random questions

Discussion in 'Mapping Questions & Discussion' started by Q-Brick, Mar 8, 2014.

  1. Q-Brick

    Q-Brick L1: Registered

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    Hey there everyone!
    Here are five random questions I had in mind, since I'm new here and if you just happened to pass by and know the answer to my problems please post them:)

    1. How do you guys take the screenshots? (The ones without huds)
    2.how many times can your map be tested on game day?
    3.what type of map should a starter start on?
    4. How to set misty weather?
    5.how do you set sound effects? ( I've heard custom sounds on custom maps eg in foundry after getting a cap you here the ffffrrrmmmmmmmmmm sound)

    Thanks:)!
     
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    1.
    The console command cl_drawhud 0 and r_drawviewmodels 0 will hide everything from your screen. I believe cl_drawhud needs sv_cheats 1.

    2.
    They're usually only tested once, half an hour per map (20m for arena) so everyone gets a fair turn. But you can submit to consecutive gamedays and impromptu tests.

    3.
    Anything you want! But I'd reccomend koth, it's small size, symmetrical and everyone loves to play them (unlike arena).

    4.
    Misty weather like coldfront or sawmill is done with an info_particle_system. You can find a bunch of them hanging around in both maps if you decompile them, or grab the decompiled versions from here

    5.
    Those are done using the ambient_generic entity. You choose a sound in the entity, then you can send it an input (from a point being capped for example) to it with PlaySound or StopSound.
     
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  3. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    I normaly would recommend CTF as its easier to set up in entity work and because they often have similar sizes to koth maps. Although the pack of ABS might indeed make koth easier and also be a better practice in the first place. After all koth is more popular than ctf.
     
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  4. Tunas

    Tunas L3: Member

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    When setting those constant environmental sounds it's best to use env_soundscape entity. You choose one from the list https://developer.valvesoftware.com/wiki/List_of_TF2_Soundscapes . It works more like a trigger, env_soundscacpe is not gonna be used as source of sounds.
     
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  5. Bombcartography

    Bombcartography L1: Registered

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  6. henke37

    aa henke37

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    Don't forget that the server can play sounds on its own in response to gameplay events.
     
  7. Crash

    aa Crash func_nerd

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    Server mods probably aren't something someone just starting out should be delving into, though.
     
  8. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    A bad koth is more fun than a bad ctf
     
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  9. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    It all depends on the way of deathmatch you prefer.

    If you want them all stacked on 1 point and short walk times: koth
    If you want longer walk times and more spreaded enemies: ctf
    If its 1 bottleneck it doesnt matter (see hallofdeath - in this case koth or ctf wouldnt matter as its just a spamfest)
    On oversized maps it doesnt matter (its simply boring to have long walks without any enemies)

    The better the player, the more they will prefer ctf since you get more specific duels more often. While koth its generaly prefered to a randomer as they just want to get some kills and they prefer at the lowest effort.

    Note though, any ctf map that has a shape that fits koth better is not a good ctf map. Turbine and 2fort are 2 example maps for this to me.