- Oct 6, 2008
- 1,949
- 446
Hi - discussion type of question.
This new weapon is proving to be a challenge in terms of future design for any map.
The sticky gun jumper does no damage on blast and will allow you the demoman to fly like the wind - almost impossible to stop giving you unlimited downrange access based on the map. An 8 sticky jump will allow you to go fast as lightening and you will avoid snipers and sentires can't lock onto you fast enough. Ali Baba's wee booties might give you the ablitiy to do a 90 degree turn in mid air alhough it's designed for the charge weapons - I did this one a map wearing these when doing a sticky jump.
Issue - because of this weapon it looks like canyon style or outdoor maps will become very hard to design because of this weapon.
Example - badwater basin - the usual red course of action is to turtle on top of the roof but with this sticky - if you get 4 blue demos using it at the start they can fly right past any red defenders so fast they can get up onto that roof faster than the engies can build or alternatively they could turn to the right and then head to red spawn to camp it out by getting into the map room and just tossing nades over.
How do we as mappers:
1. Let people use this weapon because it is HUGELY FUN WHEN DONE RIGHT AND ON A LARGE OUTDOOR MAP! :wow:
2. Keep the game play good - because there is lot's of potential for abuse with this thing. i.e. Defending demos can fly right to the end of the map to get to blues spawn to harass the attackers after the cart has been pushed away from it i.e. cart in tunnel in badwater, demos can fly up and over to attack blue from behind. Attackers/Defenders can fly to the end to get to and harass snipers. Attackers can attack red before they can get a defense built, etc.
The ony thing I can think of is to put up player clips - but that would suck - imagine doing a sticky jump only to hit an invisible wall in the middle of nowhere.
Has anyone else looked at / used this weapon and is modifying their maps to use it / shut it down? If yes, what are you doing for better use of the weapon or to keep players from using it excessively?
This new weapon is proving to be a challenge in terms of future design for any map.
The sticky gun jumper does no damage on blast and will allow you the demoman to fly like the wind - almost impossible to stop giving you unlimited downrange access based on the map. An 8 sticky jump will allow you to go fast as lightening and you will avoid snipers and sentires can't lock onto you fast enough. Ali Baba's wee booties might give you the ablitiy to do a 90 degree turn in mid air alhough it's designed for the charge weapons - I did this one a map wearing these when doing a sticky jump.
Issue - because of this weapon it looks like canyon style or outdoor maps will become very hard to design because of this weapon.
Example - badwater basin - the usual red course of action is to turtle on top of the roof but with this sticky - if you get 4 blue demos using it at the start they can fly right past any red defenders so fast they can get up onto that roof faster than the engies can build or alternatively they could turn to the right and then head to red spawn to camp it out by getting into the map room and just tossing nades over.
How do we as mappers:
1. Let people use this weapon because it is HUGELY FUN WHEN DONE RIGHT AND ON A LARGE OUTDOOR MAP! :wow:
2. Keep the game play good - because there is lot's of potential for abuse with this thing. i.e. Defending demos can fly right to the end of the map to get to blues spawn to harass the attackers after the cart has been pushed away from it i.e. cart in tunnel in badwater, demos can fly up and over to attack blue from behind. Attackers/Defenders can fly to the end to get to and harass snipers. Attackers can attack red before they can get a defense built, etc.
The ony thing I can think of is to put up player clips - but that would suck - imagine doing a sticky jump only to hit an invisible wall in the middle of nowhere.
Has anyone else looked at / used this weapon and is modifying their maps to use it / shut it down? If yes, what are you doing for better use of the weapon or to keep players from using it excessively?