The Build-Your-Own-Base map. (community project?!)

Discussion in 'Mapping Questions & Discussion' started by A Boojum Snark, Jun 11, 2009.

?

What game mode? Would this be fun? (read post first!)

  1. Standard CTF

    50.8%
  2. 3 CP push

    27.7%
  3. Gravelpit style (only defenders get options)

    41.5%
  4. Single stage payload (only defenders get options)

    20.0%
  5. Single stage PLR

    15.4%
  6. Other (post!)

    1.5%
  7. I think this could be fun to play

    55.4%
  8. I do NOT think this could be fun to play

    3.1%
Multiple votes are allowed.
  1. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I got the idea for a map in which you can "build your own base" because of Acegikmo's construction device. But of course that would be far too complicated, take too long, and be impossible to make work well with multiple players.

    So what if it were limited to picking the layout of each room from a set of pre-built options? (example) I thought up a voting system to make this work, and I have it fully functional in my test map. (you walk through gates to vote)

    When I began gauging interest and getting input on such a map Ravidge suggested I could turn it into a community thing, where anyone can build layouts for the rooms, and I thought this was an awesome idea. Significantly easier to get lots of options for players to choose among, and it won't suffer from "underparticipating participants" like some community maps do.

    Now that the description is over... I can explain the point of this thread.
    1: to ask if people think such a map could be fun
    2: to ask if people would like to participate in making it
    3: to ask what game mode would be best/easiest for such a map

    The poll has multiple choices because I want you to pick all game modes you think could work. (and answer the yes/no out of the last two options)
    I would've put more game modes in... but multi-stage is out of the question.

    If you have any questions I'll try to answer them (and wait to vote until after they are answered, if they would change what you think).

    What I've already worked out and what not to ask about:
    Voting works. period.
    An individual player can only vote once for each "zone".
    Vote ties work.
    No votes works.
    All votes for one thing (up to 32) works.
    Balance. It's not something that needs to be thought about at this point.
    Actual layout. Ditto.
     
    Last edited: Jun 11, 2009
  2. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    this sounds really cool, i would participate in this.
     
  3. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    1. I like your idea. sounds like a map you couldn't get tired of.
    2. I'd most defenitely help
    3. I feel like this is not for pl or cp.
    however it could be very refreshing for arena and ctf as the base on these maps are generaly symetrical for balance. having a non-symetrical ctf or arena seems kinda dumb but giving them the same choices makes the map "fair".
    I'd really like to see a team planning their base depending on the team. offencive team would better be choosing an easy to defend layout and vice-versa

    edit: balancing will be a lot of work tho. making sure every layout are equaly good sounds near impossible to me depending on how complex you're willing to make this
     
    Last edited: Jun 11, 2009
  4. The Political Gamer

    aa The Political Gamer

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    Didn't mangy try to do the same thing but with pl only?
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I vaguely recall him trying a community PL map, and if that's what you are referencing... I suggest you read the thread better >_>
     
  6. DJive

    aa DJive Cake or Death?

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    this looks awesome, yes to all =)

    i think CTF would be the most fun by far.

    ie

    "Come on guys, last layout didnt work, lets try this one"
     
  7. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    This has to be CTF, and the essential idea of a dynamic base was the driving concept behind my own map, DevForts.

    Which was inspired by SourceForts.
     
  8. TracerDX

    TracerDX L3: Member

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    Sounds like fun. I have trouble enough balancing static maps, so I dunno what I could offer to this project.
     
  9. MaGicBush

    MaGicBush L2: Junior Member

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    Positive Ratings:
    1
    Sounds like an original idea, if I came across servers playing it I would jump in right away. CTF would be a blast with this map, but balancing that would be difficult I imagine.
     
  10. Shmitz

    aa Shmitz Old Hat

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    As I've said before, my main concern with this idea is the fact that stickies don't stick to func_brush entities (or just about any other brush based entity). This could somewhat limit the scope of what kind of changes to a layout would be possible without severely impacting one class.

    Ignoring that though, I think that gravelpit style has the greatest potential in terms of strategically altering the map layout, since there are three whole areas to potentially switch up.
     
  11. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I second Shmitz. I believe CTF would perform well with this like others have agreed, but as i said in chat, Gravelpit Style CP would be the most complimentary mode for this concept.

    Due to the issues with dynamic brush's, engineer buildings and stickies, along with displacements being static geometry (as you already know). A side idea to this for Gravelpit style play would be to create a 9 by 9 grid of "combat arena's", offering 4 different assault possibilities, Blu spawning in the central "box".

    That said, one might as well just make 4 Gravelpit maps. To a certain extent.

    I would participate in this endeavour.
     
  12. Micnax

    aa Micnax I maek map

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    CTF seems good for this, so you have to work out a new strategy for each layout used (to plan attacks on sentries and such) and would be really fun to play.
     
  13. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Three zones was the mere minimum I would ever consider, and the other map types would actually have more varied choices. A typical gravelpit map only has 3 areas, and would be hard to slip more in that felt useful. A cp/ctf map with bases, however, generally have many rooms, all of which could be variable.

    I've thought about the brush entity issue myself... I'm not sure how best to deal with it, though if it comes down to it, an "empty" prop with only a collision model could be made for each area, as they stick to props.
     
  14. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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  15. eerieone

    aa eerieone

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    how did you get this done?
    i used an invisible model hovering one unit above the func_brush that rejected stickies
     
  16. TMP

    aa TMP Abuser of Site Rules

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    WHAAAAAAAAAAA?

    /me 's head explodes.
     
  17. Micnax

    aa Micnax I maek map

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  18. The Political Gamer

    aa The Political Gamer

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    I want to see this for myself, I demand the .vmf! Please!
     
  19. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    good job on the hax. I hope this is legal tho.
    if not, maybe you could make a bunch of static rooms where the player would "warp" from one to another in a similar way to what they do in portal.
    not sure if it's even possible tho...
     
  20. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    Ya, I voted for 3 cp, but CTF would be a close second....


    Sounds like something I want to try, thanks again ABS!


    edit: I voted for the easiest game type, because the normal schmoe will get confused too easy.
     
    Last edited: Jun 12, 2009