I want to discuss a problem I've encountered today.
after using my trusty buildcubemaps, I noticed there was still some checker of death on some reflexion. after looking a bit closer into this, I figured out these checker were reflections of other reflective materials. a window reflecting an other window in this case, the reflected window had checkers on it while the actual one was looking fine.
I started looking around for some solution and guess what! running the buildcubemaps a second time did the trick!
it kinda feels wrong tho. feels like I'm forcing my way into this. is there really no other solution than having 2 iteration of buildcubemaps?
because loading the map, building cubemaps, reloading the map, building cubemaps again and reload is a pain in the ass imo
after using my trusty buildcubemaps, I noticed there was still some checker of death on some reflexion. after looking a bit closer into this, I figured out these checker were reflections of other reflective materials. a window reflecting an other window in this case, the reflected window had checkers on it while the actual one was looking fine.
I started looking around for some solution and guess what! running the buildcubemaps a second time did the trick!
it kinda feels wrong tho. feels like I'm forcing my way into this. is there really no other solution than having 2 iteration of buildcubemaps?
because loading the map, building cubemaps, reloading the map, building cubemaps again and reload is a pain in the ass imo