The 2015 72hr Winter Special! - 2nd VOTING THREAD

Discussion in 'Contests' started by Geit, Feb 11, 2015.

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  1. Geit

    aa Geit 💜 I probably broke it 💜

    Messages:
    597
    Positive Ratings:
    1,114
    The 2015 72hr Winter Special!
    Jan 23rd @ 9PM GMT to Jan 26th @ 9PM GMT
    Rules and Regulations | Upload Thread | Voting Thread

    1st Stage Results
    The first stage of voting has finished, and the 15 finalists have been selected. The servers have been updated with new rotations. I've played all of the finalists and am very impressed by the quality and scope of some of the entries - I wish everyone who has a map in the finalists pool luck, and hope everyone else enjoys the entries as much as I have!

    plr_bien_72_b1
    cp_ankh_72_a4
    pl_gracehill_72_a2
    sd_defusal2_72
    sd_sabotage_72_a6
    cp_twotower_72_a4
    plr_hothouse_72
    pd_egan_72_a5
    koth_mannieval_72_a5
    plr_split_72_a5
    koth_centrifuge_72_a4a
    pl_tanker_72_a5
    arena_aerial_72_b2
    ctf_ynders_72_a6
    pl_7244896_72_a4

    You can find the results spreadsheet here:
    http://eu.tf2maps.net/results.xlsx
    http://eu.tf2maps.net/results.pdf

    2nd Stage Voting
    For the 2nd stage of voting - it'll work similarly to the previous 72hr contest, although with a slight twist. Play all the maps in the finalist pool, pick the 3 that you think deserve to win, and then rank them from "best" to "worst" along with a short summary of *why* you feel it should win. Please don't vote for yourself in this round. For example:

    When the voting period ends on Monday the 23rd of February, the votes will be tallied as follows:
    • The highest ranked map in your vote will receive 3 points, and each successive map after that will receive 1 point less, to a minimum of 0 points
    • Maps will be sorted by amount of overall points, with the highest receiving first place and so on.

    Voting ends on Monday, February 23rd at 9PM GMT
     
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    Last edited: Feb 19, 2015
  2. Waffe

    Waffe L4: Comfortable Member

    Messages:
    192
    Positive Ratings:
    184
    Votes so far:

    1st. koth_centrifuge_72_a4a: Tons of fun as any class. Layout is somewhat simple yet solid. I've never not had fun on this.
    2nd. sd_defusal2_72: I disliked this map during the first stage. Playing it some more has completely turned me around. Great gamemode and tons of fun! I love the cat-and-mouse action when running away with the bomb.
    3rd. plr_bien_72_b1: Fun. And it's plr so that's a big deal! I like the train mechanic

    Honorable mentions:

    arena_aerial_72_b2: Tons of fun. Arena on a gimmicky map is annoying tho.
    pl_gracehill_72_a2: First and last was ass. Otherwise very enjoyable
    cp_twotower_72_a4: It's allright. Good layout and stuff. Okay fun.

    Column 1 Column 2 Column 3
    Map name Played Comments
    arena_aerial_72_b2 Yes Love the style, very fun with soldier/demo
    cp_ankh_72_a4 My map The respawn and cap times were definitely off...
    Will be working on this in the future. I must make big changes around B and C
    cp_twotower_72_a4 A bit Need to play this more.
    ctf_ynders_72_a6 A bit It's allright. Feels a bit prop-/brush-spammy
    koth_centrifuge_72_a4a Yes Very fun. Definitely a vote of mine
    koth_mannieval_72_a5 Not enough Need to play this more.
    pd_egan_72_a5 Yes Gamemode is a bore, map is meh. Sorry
    pl_7244896_72_a4 A bit Need to play this more.
    pl_gracehill_72_a2 Yes I like the clean look. Gameplay-wise allright
    pl_tanker_72_a5 Too much Okay/10. The map is allright until last. Overscaled.
    I like the one-way door at last (which might be a bug)
    plr_bien_72_b1 Yes It's quite fun, and that's an achievment for a plr map. Bit stalematey
    plr_hothouse_72 Yes I like this one as well. I like that the cart goes by spawn, but after that,
    you've already technically lost
    plr_split_72_a5 Yes Another okay/10 map. Last stage was always a roll.
    sd_defusal2_72 Yes Was fun on a full-ish server. I like the gamemode
    sd_sabotage_72_a6 No Need to play this more.


    here's the table code:

    [noparse]
    Column 1 Column 2 Column 3
    Map name Vote Comments
    arena_aerial_72_b2 No <none>
    cp_ankh_72_a4 No <none>
    cp_twotower_72_a4 No <none>
    ctf_ynders_72_a6 No <none>
    koth_centrifuge_72_a4a No <none>
    koth_mannieval_72_a5 No <none>
    pd_egan_72_a5 No <none>
    pl_7244896_72_a4 No <none>
    pl_gracehill_72_a2 No <none>
    pl_tanker_72_a5 No <none>
    plr_bien_72_b1 No <none>
    plr_hothouse_72 No <none>
    plr_split_72_a5 No <none>
    sd_defusal2_72 No <none>
    sd_sabotage_72_a6 No <none>
    [/noparse]
     
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    Last edited: Feb 22, 2015
  3. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,745
    That isn't nearly long enough! I have only a few days to play them before then :(

    For clarity: I have 3 of those days available, except those 3 days fall over the Valentines day weekend, and guess who has a lady that doesn't play TF2?
     
    Last edited: Feb 11, 2015
  4. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,113
    Positive Ratings:
    6,077
    Column 1 Column 2 Column 3
    Map name Played Comments
    arena_aerial_72_b2 No <none>
    cp_ankh_72_a4 No <none>
    cp_twotower_72_a4 No <none>
    ctf_ynders_72_a6 No <none>
    koth_centrifuge_72_a4a No <none>
    koth_mannieval_72_a5 No <none>
    pd_egan_72_a5 No <none>
    pl_7244896_72_a4 No <none>
    pl_gracehill_72_a2 No <none>
    pl_tanker_72_a5 Yes +It's great to see how this map has improved
    +It's a lovely simple payload map, and i really like the finale
    -A bit too simple in places
    plr_bien_72_b1 Yes +I really like this as a twist on plr.
    -It loses the competitive knife-edge finale of hightower etc.
    -i'm not sure how the train-hits-cart thing works and i think the map loses out by having the finales apart
    +Then again, thats what makes it so creativ.
    plr_hothouse_72 - +Best map, wins everything
    plr_split_72_a5 No <none>
    sd_defusal2_72 Yes +Its a really well-done new gamemode.
    +difficult to judge layout for a new maps, but i think it really wrks.
    -I think some elements could be waay clearer
    sd_sabotage_72_a6 No <none>


    And yeah, I'd much prefer to see an extention on that time, if only until the following monday to give us an extra weekend.

    Votes:

    1) Defusal
    2) Bien
    3) Tanker
     
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    Last edited: Feb 23, 2015
  5. Geit

    aa Geit 💜 I probably broke it 💜

    Messages:
    597
    Positive Ratings:
    1,114
    Extended till the following monday.
     
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  6. Tekku

    aa Tekku

    Messages:
    683
    Positive Ratings:
    708
    My final choices with short comments
     
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    Last edited: Feb 23, 2015
  7. Psy

    aa Psy The Imp Queen

    Messages:
    1,705
    Positive Ratings:
    1,468
    My choices thus far. Subject to change. I'll add comments later.

     
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    Last edited: Feb 21, 2015
  8. Corvatile

    aa Corvatile eyes open at all times

    Messages:
    354
    Positive Ratings:
    938
    Might change. Also really liked Ankh but only 3 choices. :l
     
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  9. Ynders

    aa Ynders absolutely gormful

    Messages:
    403
    Positive Ratings:
    519
    :p

    Runners up:
    plr_hothouse
    sd_sabotage
    sd_defusal2
     
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  10. iiboharz

    aa iiboharz Meme Queen

    Messages:
    718
    Positive Ratings:
    1,040
    :>
     
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  11. norfolk terrier

    norfolk terrier L3: Member

    Messages:
    138
    Positive Ratings:
    207
    Runners up:
    ctf_ynders
    cp_ankh
    pl_gracehill
     
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  12. BanjoGin

    BanjoGin L1: Registered

    Messages:
    10
    Positive Ratings:
    5
    Runners up:
    ctf_ynders_72_a6
    pl_gracehill_72_a2
    pd_egan_72_a5
     
    Last edited: Feb 22, 2015
  13. ibex

    aa ibex

    Messages:
    259
    Positive Ratings:
    394
    Column 1 Column 2 Column 3
    Map name Vote Comments
    arena_aerial_72_b2 No <none>
    cp_ankh_72_a4 Yes <none>
    cp_twotower_72_a4 No <none>
    ctf_ynders_72_a6 No <none>
    koth_centrifuge_72_a4a No <none>
    koth_mannieval_72_a5 No <none>
    pd_egan_72_a5 No <none>
    pl_7244896_72_a4 No <none>
    pl_gracehill_72_a2 No <none>
    pl_tanker_72_a5 Yes <none>
    plr_bien_72_b1 No <none>
    plr_hothouse_72 No <none>
    plr_split_72_a5 No <none>
    sd_defusal2_72 Yes <Favorite>
    sd_sabotage_72_a6 No <none>


    Also, just wondering when we'd be able to get the feedback from the google survey? edit: Thanks
     
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    Last edited: Feb 22, 2015
  14. Berry

    aa Berry if you read this you're a nerd

    Messages:
    1,000
    Positive Ratings:
    1,541
    1. ctf_ynders
    2. pl_tanker
    3. plr_hothouse


    Column 1 Column 2 Column 3
    Map name Vote Comments
    arena_aerial_72_b2 No <none>
    cp_ankh_72_a4 No <none>
    cp_twotower_72_a4 n/a <none>
    ctf_ynders_72_a6 Yes <none>
    koth_centrifuge_72_a4a No <none>
    koth_mannieval_72_a5 No <none>
    pd_egan_72_a5 No <none>
    pl_7244896_72_a4 No <none>
    pl_gracehill_72_a2 No <none>
    pl_tanker_72_a5 Yes <none>
    plr_bien_72_b1 No <none>
    plr_hothouse_72 Yes <none>
    plr_split_72_a5 No <none>
    sd_defusal2_72 No <none>
    sd_sabotage_72_a6 No <none>


    And some comments on all of them:

    Aerial ★★☆☆☆
    Liked: Cool detail
    Disliked: Really cramped

    Ankh ★★★★
    Liked: Everything was pretty OK
    Disliked: Last point didn't feel very finale-y or interesting

    Ynders ★★★★★
    Liked: Everything was pretty OK
    Disliked: Capping is essentially a steamroll or a bumrush

    Centrifuge ★★☆☆☆
    Liked: Nothing was broken
    Disliked: Kinda cramped, sightlines, very easy to spawncamp

    Mannieval ★★☆☆☆
    Liked: Everything was pretty OK
    Disliked: Cap area felt too covered in some places

    Egan ★★★☆☆
    Liked: Gamemode
    Disliked: Chokeyness of mid (felt like this was a deal-breaker, sorry)

    7244896 ★★★☆☆
    Liked: Everything was pretty OK
    Disliked: Last point could've been more interesting

    Gracehill ★★★☆☆
    Liked: Everything was pretty OK
    Disliked: Didn't feel like the map stood out

    Tanker ★★★★
    Liked: Layout, lots of deathpits
    Disliked: Some sightlines, last felt chokey

    Bien ★★★☆☆
    Liked: Layout is pretty decent
    Disliked: How long it takes to cap

    Hothouse ★★★★
    Liked: Innovative idea, lots of deathpit
    Disliked: Not really anything bad standing out

    Split ★★★☆☆
    Liked: Mechanic of re-using old parts of the map
    Disliked: Some of the layout felt sorta pressed together

    Defusal ★★★★
    Liked: Basically everything
    Disliked: Ability to cap as red, still some spots you can put the bomb out of reach

    Sabotage ★★★☆☆
    Liked: Layout is decent
    Disliked: Either a steamroll or an incredibly long stalemate as the cart is moved back and forth
     
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    Last edited: Feb 23, 2015
  15. Hoplitejoe

    aa Hoplitejoe

    Messages:
    71
    Positive Ratings:
    146
    1. plr_bien_72_b1: Some issues with the length you have to push the cart outside of the enemy spawn and in a ditch, and minor issues with the amount of metal about the place. barring that, the most fun I have on a PLR map in ages!

    2.sd_sabotage_72_a6: Gamemode can be a bit long, but a fun idea executed well.

    3.cp_ankh_72_a4: a nice looking entry, 2nd feels too close to first and last to justify being it's own point.

    Honourable mentions
    cp_twotower_72_a4: can't really pin down what I disliked, really like where this map is going though.
    pl_tanker_72_a5: spawn to 1st feels super bare still, and there is that goddamn shortcut from red last to blue forward spawn. rest of the map was fun to play on though.
     
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    Last edited: Feb 21, 2015
  16. Doktor Richter

    Doktor Richter L3: Member

    Messages:
    117
    Positive Ratings:
    78
    1. sd_defusal. This is honestly the most fun I've had with a custom gamemode in a long time. Requiring the bomb to be on the point the moment it explodes adds a very unique sense of time-urgency and tension to the game. Unlike in some other game modes, players cannot afford to take their minds off the objective, since everybody has to be operating in the right place at the right time. Everyone on both sides needs to think ahead and play as a team, and act quickly and precisely when there's only a few seconds to go. Probably my favorite custom gameplay concept in a long time, and definitely my favorite entry in the contest.

    2. pl_7244896. An all-around solid payload map. The flank routes are always fun to use, and most of them feel pretty natural and interesting. The main route has plenty of room for the main combat, and feels good to both attack and defend, especially on the middle hill. The beginning, where blu has a tough time pushing out, is probably the weakest part, IMO, but it's otherwise a fairly fun payload map.

    3. pl_tanker. Third place was a huge toss-up for me. Ultimately, despite it being a bit simple at the start and generally flank-ey everywhere past start, I had fun on tanker, and at the end of the day, that's what matters to me.
     
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  17. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,745
    1. arena_aerial_72_b2
    The embodiment of a 72hr contest. Start to finish 100% within the time limit.

    2. plr_hothouse_72
    It's PLR and yet I find it fun. I love how early game you go one way, then swap as the cart comes around enemy spawn to going the other way. It kept it interesting.

    3. sd_defusal2_72
    Good custom gamemode. Map needs a bit of tinkering and some custom voice lines, but even without that it's still very fun in the current state.


    Runners up in no order:
    plr_bien_72_b1 - Good yeh, but it's cramped and awkward and needs work to reach maximum potential
    cp_ankh_72_a4 - Didn't get to play it enough, it's fun and varied, but wasn't as interesting as it could have been
    pl_gracehill_72_a2 - Sadly didn't get to play this more than once in the prelim stage, great potential
    pl_7244896_72_a4 - Good fun, lots of potential, but needs work. It's confusing with red and blu textures all over the place, blu spawn is split up too much and final is a bit bland
     
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  18. Jethro

    Jethro MUSty Complainer

    Messages:
    288
    Positive Ratings:
    259
    1st: pl_gracehill_72_a2: Out of the maps I played, I probably had the most *fun* on this one, even if it didn't stand out much compared to some of the others. Nice areas to fight in.
    2nd: sd_defusal2_72: An pretty interesting gamemode and map design; looking forward to more maps using the gamemode.
    3rd: cp_ankh_72_a4: Pretty well detailed(for an Egypt map), and a pretty fun layout. Personally a fan of the height variation around the first point.

    Honourable mention: pl_tanker_72_a5 - Looking forward to giving the updated version of this map a go, as I had a lot of fun on this one as well.
     
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  19. Roll

    aa Roll -in a daze-

    Messages:
    102
    Positive Ratings:
    168
    1. pl_gracehill_72_a2
    Solid map, only weak points I felt were the first and last areas.

    2. pd_egan_72_a5a
    Not too fond of deathmatch, but having to keep a killstreak going was actually fun. Still a lack of teamwork and spawn camping is involved when taking a power core.

    3. sd_sabotage_72_a6
    Really cool mechanics, although matches can be long. Could be either the map layout or inherent characteristics of single-payload race really.
     
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