tf_point_weapon_mimic has broken colision

Mar 23, 2013
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So, I have some tf_point_weapon_mimic in my map. They fire rockets with an custom model. The rockets use the colision of the custom model but unfortunately, the colision seems to be out of place.

Is there a way to fix that? though I doubt there is, so maybe I can just reposition the colision model to make it fit back into the custom model? But for this I would need to see what the offset of the colision caused by tf_point_weapon_mimic is. Is there a console command for viewing the colision of projectiles?
Or any other way to fix the colision?