tf_baaacon

Discussion in 'Map Factory' started by MUSICALBACON, Sep 25, 2009.

  1. MUSICALBACON

    MUSICALBACON L1: Registered

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    This is my first map for TF2! :D I hope you enjoy. I had a little help from my friend with the CPs, but it all worked out! Its set in an Egyptian theme and it has cool blocks of stone that you can bring down to stall the other team, as shown with those wooden supports and the hieroglyphic blocks above them. The CP system is very cool, you must capture the middle one to lock your middle one and unlock the opposing teams main one. In order to reverse this, the opposing team must recapture their middle one to unlock your middle one. It's easier to understand once you see it on the map. :p

    (Keep in mind that if the blocks fall on you, they don't kill you sadly... D:)

    (The A stands for attack and the D stands for defense and they're color coded if you didnt know LOL)

    Thanks and have a great time :D
     
  2. Wacky Snoopy is

    Wacky Snoopy is L1: Registered

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    Great. Looking at the screenshots, it looks extremely dark, and the name shouldn't be "tf", but should be "cp_".
     
  3. MUSICALBACON

    MUSICALBACON L1: Registered

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    Ok, thanks! I'll change it to "cp_" and make it lighter in version two if i have enough changes to make :D
     
  4. martijntje

    martijntje L8: Fancy Shmancy Member

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    Yeah it is a bit too dark.
    for the falling brick not being lethal:
    parent a trigger_hurt brush to the falling brick, that will be enabled when the brick is falling, and disabled again when it is stopped.
     
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Here's some tips:

    When taking screenshots, type cl_drawhud 0 in the console and turn off gunmodels; this will give you an open, unblocked view.

    Try using the default CP base models; the custom brushes look awkward.
     
  6. MUSICALBACON

    MUSICALBACON L1: Registered

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    Ok, thanks everyone! :D

    Edit: Ok, I have a question. I did make the spawnroom with the anti enemy barrier, but the texture with the X no entry on it, just turns up all white ingame :/. If anyone knows, can you help me please? D: And thank you for all of the feedback :]

    Edit (YET AGAIN): Also, I made it have an unlimited timer after setup because for some strange reason, it wouldn't end after it hit 0:00 :/. So the matches might be a little long.
     
    Last edited: Sep 26, 2009
  7. Bockagon

    Bockagon L3: Member

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    Team-Specific Barriers - Valve Developer Community

    you need to have the timer trigger a game_round_win entity when it expires to send the game into sudden death (or to make a team win if you choose to). Otherwise it will just countdown and nothing will happen.