TF2Maps.net Major Mapping Contest #10 A tale of two skillsets Rules and Regulations | Phase 2 Upload Thread And thats it! We've hit the end of the contest! Time for the final voting session of the detailed maps! Play through the maps over the next few weeks and rate each category on a 1 to 10 scale. Aesthetic Appeal (40%)- How pretty is it? How realistic is it? How does the ambience feel? Could we sell it to a gallery? Design (30%)- Does detail draw the eye to the right places? Does it feel like a real place? Does the detail add to the gameplay, instead of taking away from it. Look at Grazr’s “Immersian and Your Map” tutorial, nodraw.net’s tutorial and others (Seriously, Grazr has a lot of good ones!). This is about the “smart” aspects of detailing. Optimisation and Technical (30%)- is the filesize reasonable? Are lightmaps optimised? Is the map broken up correctly with hints, areaportals, and skip brushes? Is the FPS high enough? This also includes a limited amount of technical stuff, including packing, clipping, entities and so on. You can just can just copy in this handy dandy table and fill in your votes! HTML: [table=head]Map&Criteria|Aesthetics|Design|Optimization/Technical|Comments cp_bridges_b2|x|x|x|Any Comments here cp_excavate_b2|x|x|x| Any Comments Here cp_highnoon_b1|x|x|x|Any Comments Here cp_keikoku_b1|x|x|x|Any Comments Here cp_shiro_b1|x|x|x|Any Comments here koth_petrichor_a1a|x|x|x|Any Comments Here [/table] You can download all the entries here. Updated: May 13th Here is an image gallery of all the maps. This does not substitute actually going through and playing the maps with bots or other players. I would highly, highly suggest that you do that for optimization and technical judging! Bridges - Excavate - Highnoon - Keikoku - Shiro - Petrichor Please keep this thread to VOTING ONLY. All discussion should be done in the official Rules and Regulations Post! You have until JUNE 2ND at 4PM EST TO VOTE!