ok, heres a compilepal log:
Starting a 'Publish - HDR' compile.
Starting compilation of koth_vaultfree_a1
Setting up ray-trace acceleration structure... Valve Software - vbsp.exe (Jun 18 2021)
4 threads
MSG_FILEWRITE - Filesystem was asked to write to 'E:\koth_vaultfree_a1.log', but we don't own that location. Allowing.
materialPath: E:\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading E:\koth_vaultfree_a1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 16 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\koth_vaultfree_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (244435 bytes)
Error! To use model "models/kwvance/props/oven.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/kwvance/props/oven.mdl"!
Error! To use model "models/kwvance/props/toilet.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/kwvance/props/toilet.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1194 texinfos to 540
Reduced 20 texdatas to 17 (486 bytes to 415)
Writing E:\koth_vaultfree_a1.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'E:\koth_vaultfree_a1.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 509, actual size 429
2 seconds elapsed
Valve Software - vvis.exe (Jun 18 2021)
MSG_FILEWRITE - Filesystem was asked to write to 'e:\koth_vaultfree_a1.log', but we don't own that location. Allowing.
4 threads
reading e:\koth_vaultfree_a1.bsp
reading e:\koth_vaultfree_a1.prt
541 portalclusters
1307 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 461 visible clusters (0.82%)
Total clusters visible: 56056
Average clusters visible: 103
Building PAS...
Average clusters audible: 323
visdatasize:55831 compressed from 77904
writing e:\koth_vaultfree_a1.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'e:\koth_vaultfree_a1.bsp', but we don't own that location. Allowing.
1 second elapsed
Valve Software - vrad.exe SSE (Jun 18 2021)
Valve Radiosity Simulator
4 threads
MSG_FILEWRITE - Filesystem was asked to write to 'e:\koth_vaultfree_a1.log', but we don't own that location. Allowing.
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading e:\koth_vaultfree_a1.bsp
Setting up ray-trace acceleration structure... Done (11.49 seconds)
3054 faces
4 degenerate faces
214653 square feet [30910108.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
3050 patches before subdivision
46646 patches after subdivision
168 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
transfers 5272517, max 618
transfer lists: 40.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(367805, 445245, 343992)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(95609, 111709, 85989)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(25201, 29035, 22340)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(6575, 7444, 5723)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1719, 1946, 1499)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(455, 511, 395)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(120, 136, 105)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(32, 36, 28)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(9, 10, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(2, 3, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0314 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (4)
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 28/1024 1344/49152 ( 2.7%)
brushes 665/8192 7980/98304 ( 8.1%)
brushsides 5012/65536 40096/524288 ( 7.6%)
planes 4176/65536 83520/1310720 ( 6.4%)
vertexes 6154/65536 73848/786432 ( 9.4%)
nodes 1810/65536 57920/2097152 ( 2.8%)
texinfos 540/12288 38880/884736 ( 4.4%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3054/65536 171024/3670016 ( 4.7%)
hdr faces 3054/65536 171024/3670016 ( 4.7%)
origfaces 1368/65536 76608/3670016 ( 2.1%)
leaves 1839/65536 58848/2097152 ( 2.8%)
leaffaces 3560/65536 7120/131072 ( 5.4%)
leafbrushes 2913/65536 5826/131072 ( 4.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 20280/512000 81120/2048000 ( 4.0%)
edges 11483/256000 45932/1024000 ( 4.5%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 168/8192 14784/720896 ( 2.1%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 465/32768 4650/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6525/65536 13050/131072 (10.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 10/512 3520/180224 ( 2.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 1197232/0 ( 0.0%)
visdata [variable] 55831/16777216 ( 0.3%)
entdata [variable] 84187/393216 (21.4%)
LDR ambient table 1839/65536 7356/262144 ( 2.8%)
HDR ambient table 1839/65536 7356/262144 ( 2.8%)
LDR leaf ambient 1839/65536 51492/1835008 ( 2.8%)
HDR leaf ambient 6333/65536 177324/1835008 ( 9.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/30230 ( 0.0%)
pakfile [variable] 1862553/0 ( 0.0%)
physics [variable] 244435/4194304 ( 5.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 2
Total triangle count: 8710
Writing e:\koth_vaultfree_a1.bsp
28 seconds elapsed
CompilePal - Nav Generator
Generating...
after that, it either crashes when i close tf2 or just doesn't nothing (i think)