TF2 vs linked_portal_door

Discussion in 'Mapping Questions & Discussion' started by henke37, Mar 16, 2012.

  1. henke37

    aa henke37

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    I wonder if anyone has any good ideas for what you would do if the tf2 version of the source engine supported the Linked_portal_door entity.

    It allows you to basically link any part of the map to another part without the player noticing the teleportation. Let's assume that you can shoot through it. Both projectiles, hitscan and area attacks.

    Obviously this does not currently work in the game. I wouldn't expect it to get into the game unless Valve wants to change the system requirements.
     
  2. Empyre

    Empyre L6: Sharp Member

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    If this were added, I could make the hypercube map I long to make. I won't hold my breath.
     
  3. Pocket

    aa Pocket func_croc

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    They introduced it for Portal 2, so no.
     
  4. YM

    aa YM LVL100 YM

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    Don't be a dumdum. This is a hypothetical thread.

    It'd suddenly make TC easy. ALL THE SPACE IN THE WORLD.

    Seriously though, TC would suddenly become incredibly easy.

    On the other hand it'd screw over 3D skyboxes since they use a 1:1 mapping with world coordinates.
     
  5. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    You could nicely use it for interior/exterior area divide though. just throw it up where the skybox isn't visible.
     
  6. Kiddnils

    Kiddnils L3: Member

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    I don't know if this would make a difference but maybe better optimization?
     
  7. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    One on the floor linked to the ceiling. Spam down on opponents on the same level as you, rj up to reach opponents hiding on lower levels.
     
  8. Turnip

    aa Turnip The 80s Vegetable

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    Put one on floor, put one directly above on cieling.
    Shoot as many rockets as you can into it, and boom instant death wall.
    Could also do it with stickies or pills, or players if you use a teleport >=)
     
  9. MoonFox

    MoonFox L10: Glamorous Member

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    this thread is evil.... and I love it~ also, imagine the sights we see and the places we go.
     
  10. Drewfire

    Drewfire L1: Registered

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    How about trade_thestanleyparable ?
    That would be good with impossible spaces.
     
    • Agree Agree x 1
  11. MoonFox

    MoonFox L10: Glamorous Member

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    you know what would be cool, a trigger brush that affects gravity
     
  12. Crash

    aa Crash func_nerd

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  13. MoonFox

    MoonFox L10: Glamorous Member

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    I think that mostly does: do you wanna have low fall damage and high jump or just... you know play on earth.

    Who remembers Prey, that game where if you kill someone on a wall or a ceiling, they just plummet. that's what I want to see