TF2 Update

Apr 19, 2009
4,460
1,722
February 3, 2010 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine


Enabled Steam Cloud support for key bindings and custom spraypaint images

Added Options->Multiplayer->Advanced option to toggle off/on: default is on


Team Fortress 2

Added new Highlander mode

9 players allowed per team

Restricts each team to 1 of each class

Use mp_highlander (0/1) to toggle off/on: default is 0

Added "bots" to the server's sv_tags convar if the server is running bots

Fixed a weapon name localization issue

Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates

Updated the map CTF_DoubleCross

Fixed the map not ending correctly when using mp_timelimit

Changed to prevent Engineers from building on top of the shack in each base

Updated the map Arena_WatchTower

Fixed a case where players could open and get stuck on the starting gates before the round start

Improved clipping to prevent people from getting out of the map

Optimized the map for better performance
:D
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Highlander mode needs more electricity when you kill the enemy medic.
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
Please don't break demos please don't break demos please don't break demos.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
We need to get us some Highlander servers asap.
 

Rasputin

L3: Member
Sep 20, 2008
107
20
I've always been interested in getting into a highlander match.
 
Feb 17, 2009
1,165
376
Just tried the Highlander. Teams are perfectly balanced, game was fast paced. Only thing that i didn't like was that most of the time only available class was medic :(
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Total time to catch and fix the obvious bug in Double Cross: 48 days, plus internal playtesting, and frankly I am amazed the timer never ran out in playtesting because it runs out in maybe 90% of the matches I've played.

Let's hope none of my server buddies are tired of it yet; I want to see how it plays with the new nobuild area. I really want to give Valve a chance at making CTF not suck.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
You can't build on the roof of the bases any more.
 

General_Norris

L2: Junior Member
Nov 16, 2009
50
8
^Ah I see. Was that really problematic though? You would need to get to the Sniper deck and then build from there.

It doesn't seem so feasible, but probably I'm missing something.