TF2 Tightrope

Discussion in 'Team Fortress 2 Talk' started by Trotim, Apr 23, 2012.

  1. Trotim

    aa Trotim

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    Gonna quote the website: http://www.tf2tightrope.com/

    It just had its relaunch after toying around to see if the plugins work etc, now it's in full gear.

    List of preliminary current changes: http://wiki.teamfortress.com/wiki/Tightrope
    There's a EU, a US and an AUS server: http://www.tf2tightrope.com/servers/
    (when the player count is low you can vote to activate/deactivate bots so you still get to test the tweaks)

    I for one am going to monitor and support this as it's the closest anyone's come yet to actually improving the gameplay again.
     
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    Last edited: May 20, 2012
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I saw this a while ago, been paying loose attention to it since. It is pretty cool.
     
  3. Trotim

    aa Trotim

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  4. Prestige

    aa Prestige im not gay anymore

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    flame of war
     
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  5. Trotim

    aa Trotim

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    The Arsonist's Arsewipe will actually be turned into a flamethrower... so it will do what it does, and more :]
     
  6. Ravidge

    aa Ravidge Grand Vizier

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    Balancing the game. By which I mean, make the weapons sidegrades, and not upgrade compared to the stock.
    Stock weapons are the basics, they do damage and very little else, any sort of effect/feature on a weapon needs to be powerful enough to be fun and allow a new style perhaps, but if they get that feature for free, on top of the stock damage, it's a pure upgrade.

    And then it's just a matter of comparing the unlocks against the stock, which will take forever
    Column 1 Column 2 Column 3
    Weapon Buff or nerf Comment
    Scattergun - Stock
    Force-a-nature - Higher damage and knockback effect justified by having only 2 loaded shots.
    Shortstop v Unlike the other primaries, this should not be a high Burst damage weapon. The shortstop has a sustained DPS through it's clip-based reload. Increase the interval between shots by a fraction.
    Soda Popper V Needs a nerf badly, Make the hype always charge (not only when active) and limit the amount of hype-crits to 2 or 3 shots (not a time duration, store them like revenge crits, so you can build them up over time if you use only pistol). Remove the +25% reload speed stat.


    Aaaaand so on.
     
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  7. Trotim

    aa Trotim

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    Yeah, balancing stuff is a big part of it.
    The items with priority at the moment are Enforcer, GRU, Pomson and Atomizer afaik. If there's anything you wanna say about those, do go ahead.
     
  8. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    It says much about tf2 that I don't know what any of those but the GRU are.

    Suggestion for GRU: healing from medic provides speed boost, not health. Ubercharges make invulnerable, but do not apply speed boost.
     
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  9. Prestige

    aa Prestige im not gay anymore

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    one of the "rules" for the heavy update was to not increase synergy with a medic. besides the downside not being as good as the upside, the medic thing is the problem.
     
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  10. Pocket

    aa Pocket func_croc

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    Why are they not testing a nerf for the Phlogistonator? Is it just because it's painfully obvious what needs to be fixed with it?
     
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  11. Trotim

    aa Trotim

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    Actually no... afaik it's because there still isn't really a consensus what to do with it, and since it's not overpowered per se either it doesn't have priority. There are a lot of broken weapons with obvious/already discussed fixes we have to focus on first unfortunately.

    Anyway: Week 3 – Hoovy VS Spah
    Now with reverted spin up time buff and -15 cloak on shot Enforcer!
     
  12. Amidio

    Amidio L2: Junior Member

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    Does extra knockback apply to rocket jumping?
     
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  13. Trotim

    aa Trotim

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    Yes, it does.
     
  14. Prestige

    aa Prestige im not gay anymore

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  15. Pocket

    aa Pocket func_croc

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    Huh. 'Cause everyone I know has been saying it's overpowered and that making the pyro invulnerable during taunt plus refilling his entire health bar was overkill. Then again, I pretty much only play on TF2M's server, so it might be one of those things where it only feels overpowered to the people who get killed by it.
     
  16. tyler

    aa tyler snail prince, master of a ruined tower

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    No, everyone I know hates it for that reason too. Except the people that use it, who are just assholes.
     
  17. PMAvers

    PMAvers L6: Sharp Member

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    Actually, you're not invulnerable during the taunt, you just have a bunch of damage reduction.

    I know I've been killed during the taunt.
     
  18. theharribokid

    aa theharribokid

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    I don't see what's the problem with the Phlog, it's a reward for sustained damage just like the buff banner is, the only difference being that the soldier attack are ranged and being the pyro has to get in close to do his work (mostly) he get a health buff so he can survive the taunt. he loses his airblast which is basically the pyro's 4th weapon making he/she less versatile. It's the exact same weapon imo, I don't get the hate. Also for reference I rarely use the Phlog.

    The buff is waiting for is the enforcer, I hate all the bad spies making us all look bad. I quite like Watyurdeal's idea of making the gun honour-bound being it's part of the man of honour set, i.e. cannot use your watch or switch weapon until you get a kill. It stop spies DRing out if they fail to hit their mark, and will stop people just spamming it wildly.

    oh and the mannmelter could do what it's stats said, "Projectile cannot be deflected", when atm it can be, and could do with a proper reload animation not just a still pose between shots, it makes it so hard to know when it's ready to shoot.
     
  19. tyler

    aa tyler snail prince, master of a ruined tower

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    The reason I hate the Phlog is that once, as Heavy, I was shooting a pyro point blank. After a few seconds--the pyro had been overhealed, and was probably near dead--the pyro taunted to activate the crits. At this point my medic Kritzed me. For the duration of the taunt, I point blank fired critical bullets into the pyro without stopping, each one doing 1 point of damage. When the taunt was over, the pyro looked at me and I died almost instantly from crit fire through the overheal.

    I know Heavy is considered easy and arguably overpowered, but I definitely do not agree with anything living through sustained critical minigun fire.
     
  20. Prestige

    aa Prestige im not gay anymore

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    90% damage resist anywhere at anytime is pretty much retarded. (excluding ubers)