TF2 Texture Tips thread

Discussion in 'Mapping Questions & Discussion' started by jamin620, Feb 26, 2008.

  1. jamin620

    jamin620 L1: Registered

    Messages:
    36
    Positive Ratings:
    4
    I just thought that this might be a thread worth starting. I don't have anything worthy of a full tutorial, but someone might find this useful...

    A good way of getting the painted look that Valve got for their textures is to make a pallet for yourself by making a new image, then taking the general range of colors you want in any given stroke, and hitting the render/Clouds filter. then, take the clone tool to it with a rough brush like the one I used here. drop the opacity down to about 75% and paint patches of any area you want, while offsetting occasionally. You can see the results I got.

    [​IMG]

    Lets hear some other ideas!
     
    • Thanks Thanks x 1
  2. DJive

    aa DJive Cake or Death?

    Messages:
    1,466
    Positive Ratings:
    740
    Hmm, i really like this. Anyway you could elaborate more though? Step by step, brushes used etc.
     
  3. bazola

    bazola L1: Registered

    Messages:
    34
    Positive Ratings:
    1
    This is somewhat helpful but my limited knowledge of photoshop specifically is preventing me from understanding the process you are using.
     
  4. l3eeron

    l3eeron L8: Fancy Shmancy Member

    Messages:
    594
    Positive Ratings:
    86
    I've tried something similar to get a wall texture from DoDS. I extracted the .tga, opened it in photoshop and played around with applying different filters and adding "strokes". It was a frustrating 2 hours and ended up giving up completely.

    On a brighter note, this method seems to work really good for nature textures like dirt, grass and ice... things that don't have distinct lines in them (like a brick wall).
     
  5. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,920
    Tip: becarefull with normal maps, make them VERY subtle
     
  6. jamin620

    jamin620 L1: Registered

    Messages:
    36
    Positive Ratings:
    4
    Yeah, this is best for things like Concrete or plaster or (as Im using it) ice. anything that is a solid material.

    You can actually see the brush I used in the shot. Im not sure if they even have names, but in any event any rough looking brush will work.

    I have got to tell ya, if your having trouble doing this, you may be just be over thinking it. the you offset by going to filter/misc/offset. you get clouds by going to filter/render/clouds. you can change the brush and the opacity of the brush by clicking you r paint tool (or, in this case, your clone tool), and going to the upper left toolbar and changing the settings there, or by pulling up the Brushes window.

    the clone tool is easy. hold alt and click whatever area you want to copy, on the image your working on or any other image. then start painting wherever you want.

    doing this stuff with PS is really easy. just screw around for 15 mins in the program and you could probebly figure out all the functions I used here, except maybe offset.
     
  7. Snipergen

    Snipergen L13: Stunning Member

    Messages:
    1,053
    Positive Ratings:
    150
    isnt that the barontieri brush?
    and i like this jamin, looks good.
     
  8. The Scientist

    The Scientist L1: Registered

    Messages:
    48
    Positive Ratings:
    0
    Well, if your the computer art type person and have the program Painter, then you can do whats called an underpainting where you use the original picture as an automatic color stamp and use a chalk or paint brush to redraw it with strokes, it automatically pics up the correct color and and you get the stroke/impressionistic look.