TF2-Rocket Spawner

Discussion in 'Mapping Questions & Discussion' started by ReThink, Jan 4, 2015.

  1. ReThink

    ReThink L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    So i'm relatively new to mapping, and was trying to create a defacto practice map when I ran into a small problem. I was trying to create a button toggled rocket auto-spawner for airblast practice and I couldn't find a tutorial anywhere. All I am trying to do is spawn in tf_projectile_rocket but I am completely lost as to how to do so. Any help is greatly appreciated. (by the way, i'm trying to do this mod-free).
     
  2. iiboharz

    aa iiboharz Meme Queen

    Messages:
    700
    Positive Ratings:
    1,025
    Have a look into using the point_template entity.
     
    • Thanks Thanks x 1
  3. PyroDevil

    PyroDevil L3: Member

    Messages:
    124
    Positive Ratings:
    108
    To have rockets be shot, you'll need an entity called tf_point_weapon_mimic and set it to rockets. To have this entity shoot rockets, you need to give it a name, and have it triggered by something. I used it in my map and set it to trigger when a point was captured. For the button, you create a func_button and have the output be that when the button is pressed it either fires once or fires multiple.
     
    • Thanks Thanks x 2
  4. ReThink

    ReThink L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    Worked like a charm. Unfortunately, the projectiles were all blue team, but damaged both teams, and could only be reflected by a red player for some reason.